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19 lines
714 B
C++
19 lines
714 B
C++
#include "HellFireFeature.h"
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#include "java/Random.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/Tile.h"
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bool HellFireFeature::place(Level* level, Random* random, int x, int y, int z) {
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for (int i = 0; i < 64; i++) {
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (!level->isEmptyTile(x2, y2, z2)) continue;
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if (level->getTile(x2, y2 - 1, z2) != Tile::netherRack_Id) continue;
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level->setTileAndData(x2, y2, z2, Tile::fire_Id, 0,
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Tile::UPDATE_CLIENTS);
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}
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return true;
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} |