4jcraft/targets/minecraft/world/level/levelgen/feature/HellFireFeature.cpp

19 lines
714 B
C++

#include "HellFireFeature.h"
#include "java/Random.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
bool HellFireFeature::place(Level* level, Random* random, int x, int y, int z) {
for (int i = 0; i < 64; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (!level->isEmptyTile(x2, y2, z2)) continue;
if (level->getTile(x2, y2 - 1, z2) != Tile::netherRack_Id) continue;
level->setTileAndData(x2, y2, z2, Tile::fire_Id, 0,
Tile::UPDATE_CLIENTS);
}
return true;
}