#include "HellFireFeature.h" #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" bool HellFireFeature::place(Level* level, Random* random, int x, int y, int z) { for (int i = 0; i < 64; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (!level->isEmptyTile(x2, y2, z2)) continue; if (level->getTile(x2, y2 - 1, z2) != Tile::netherRack_Id) continue; level->setTileAndData(x2, y2, z2, Tile::fire_Id, 0, Tile::UPDATE_CLIENTS); } return true; }