mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-06 15:19:25 +00:00
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#include "ForestBiome.h"
|
|
|
|
#include <vector>
|
|
|
|
#include "java/Class.h"
|
|
#include "java/Random.h"
|
|
#include "minecraft/world/level/biome/Biome.h"
|
|
#include "minecraft/world/level/biome/BiomeDecorator.h"
|
|
#include "minecraft/world/level/levelgen/feature/BasicTreeFeature.h"
|
|
#include "minecraft/world/level/levelgen/feature/BirchFeature.h"
|
|
#include "minecraft/world/level/levelgen/feature/TreeFeature.h"
|
|
|
|
ForestBiome::ForestBiome(int id) : Biome(id) {
|
|
friendlies_wolf.push_back(new MobSpawnerData(
|
|
eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
|
|
decorator->treeCount = 10;
|
|
decorator->grassCount = 2;
|
|
}
|
|
|
|
Feature* ForestBiome::getTreeFeature(Random* random) {
|
|
if (random->nextInt(5) == 0) {
|
|
return new BirchFeature(
|
|
false); // 4J used to return member birchTree, now returning newly
|
|
// created object so that caller can be consistently
|
|
// resposible for cleanup
|
|
}
|
|
if (random->nextInt(10) == 0) {
|
|
return new BasicTree(
|
|
false); // 4J used to return member fancyTree, now returning newly
|
|
// created object so that caller can be consistently
|
|
// resposible for cleanup
|
|
}
|
|
return new TreeFeature(
|
|
false); // 4J used to return member normalTree, now returning newly
|
|
// created object so that caller can be consistently resposible
|
|
// for cleanup
|
|
}
|