#include "ForestBiome.h" #include #include "java/Class.h" #include "java/Random.h" #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/biome/BiomeDecorator.h" #include "minecraft/world/level/levelgen/feature/BasicTreeFeature.h" #include "minecraft/world/level/levelgen/feature/BirchFeature.h" #include "minecraft/world/level/levelgen/feature/TreeFeature.h" ForestBiome::ForestBiome(int id) : Biome(id) { friendlies_wolf.push_back(new MobSpawnerData( eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category decorator->treeCount = 10; decorator->grassCount = 2; } Feature* ForestBiome::getTreeFeature(Random* random) { if (random->nextInt(5) == 0) { return new BirchFeature( false); // 4J used to return member birchTree, now returning newly // created object so that caller can be consistently // resposible for cleanup } if (random->nextInt(10) == 0) { return new BasicTree( false); // 4J used to return member fancyTree, now returning newly // created object so that caller can be consistently // resposible for cleanup } return new TreeFeature( false); // 4J used to return member normalTree, now returning newly // created object so that caller can be consistently resposible // for cleanup }