4jcraft/targets/minecraft/world/item/TileItem.cpp

233 lines
8.6 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "TileItem.h"
#include <string>
#include "app/common/Console_Debug_enum.h"
#include "app/linux/LinuxGame.h"
#include "java/Class.h"
#include "minecraft/Facing.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/world/Icon.h"
#include "minecraft/world/IconRegister.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TopSnowTile.h"
TileItem::TileItem(int id) : Item(id) {
this->tileId = id + 256;
itemIcon = nullptr;
}
int TileItem::getTileId() { return tileId; }
int TileItem::getIconType() {
if (!Tile::tiles[tileId]->getTileItemIconName().empty()) {
return Icon::TYPE_ITEM;
}
return Icon::TYPE_TERRAIN;
}
Icon* TileItem::getIcon(int auxValue) {
if (itemIcon != nullptr) {
return itemIcon;
}
return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue);
}
bool TileItem::useOn(std::shared_ptr<ItemInstance> instance,
std::shared_ptr<Player> player, Level* level, int x, int y,
int z, int face, float clickX, float clickY, float clickZ,
bool bTestUseOnOnly) {
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id &&
(level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1) {
face = Facing::UP;
} else if (currentTile == Tile::vine_Id ||
currentTile == Tile::tallgrass_Id ||
currentTile == Tile::deadBush_Id) {
} else {
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
if (instance->count == 0) return false;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (y == Level::maxBuildHeight - 1 &&
Tile::tiles[tileId]->material->isSolid())
return false;
int undertile =
level->getTile(x, y - 1, z); // For 'BodyGuard' achievement.
if (level->mayPlace(tileId, x, y, z, false, face, player, instance)) {
if (!bTestUseOnOnly) {
Tile* tile = Tile::tiles[tileId];
// 4J - Adding this from 1.6
int itemValue = getLevelDataForAuxValue(instance->getAuxValue());
int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(
level, x, y, z, face, clickX, clickY, clickZ, itemValue);
if (level->setTileAndData(x, y, z, tileId, dataValue,
Tile::UPDATE_ALL)) {
// 4J-JEV: Snow/Iron Golems do not have owners apparently.
int newTileId = level->getTile(x, y, z);
if ((tileId == Tile::pumpkin_Id ||
tileId == Tile::litPumpkin_Id) &&
newTileId == 0) {
eINSTANCEOF golemType;
switch (undertile) {
case Tile::ironBlock_Id:
golemType = eTYPE_VILLAGERGOLEM;
break;
case Tile::snow_Id:
golemType = eTYPE_SNOWMAN;
break;
default:
golemType = eTYPE_NOTSET;
break;
}
if (golemType != eTYPE_NOTSET) {
player->awardStat(
GenericStats::craftedEntity(golemType),
GenericStats::param_craftedEntity(golemType));
}
}
// 4J-JEV: Hook for durango 'BlockPlaced' event.
player->awardStat(GenericStats::blocksPlaced(tileId),
GenericStats::param_blocksPlaced(
tileId, instance->getAuxValue(), 1));
// 4J - Original comment
// ok this may look stupid, but neighbor updates can cause the
// placed block to become something else before these methods
// are called
if (level->getTile(x, y, z) == tileId) {
Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player,
instance);
Tile::tiles[tileId]->finalizePlacement(level, x, y, z,
dataValue);
}
// 4J-PB - Java 1.4 change - getStepSound replaced with
// getPlaceSound
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f,
// tile->soundType->getStepSound(),
// (tile->soundType->getVolume() + 1) / 2,
// tile->soundType->getPitch() * 0.8f);
#ifdef _DEBUG
int iPlaceSound = tile->soundType->getPlaceSound();
int iStepSound = tile->soundType->getStepSound();
// char szPlaceSoundName[256];
// char szStepSoundName[256];
// Minecraft *pMinecraft =
// Minecraft::GetInstance();
//
// if(iPlaceSound==-1)
// {
// strcpy(szPlaceSoundName,"nullptr");
// }
// else
// {
// pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound);
// }
// if(iStepSound==-1)
// {
// strcpy(szStepSoundName,"nullptr");
// }
// else
// {
// pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound);
// }
// Log::info("Place Sound - %s, Step Sound -
// %s\n",szPlaceSoundName,szStepSoundName);
Log::info("Place Sound - %d, Step Sound - %d\n",
iPlaceSound, iStepSound);
#endif
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f,
tile->soundType->getPlaceSound(),
(tile->soundType->getVolume() + 1) / 2,
tile->soundType->getPitch() * 0.8f);
#ifndef _FINAL_BUILD
// 4J-PB - If we have the debug option on, don't reduce the
// number of this item
if (!(gameServices().debugSettingsOn() &&
gameServices().debugGetMask() &
(1L << eDebugSetting_CraftAnything)))
#endif
{
instance->count--;
}
}
}
return true;
}
return false;
}
bool TileItem::mayPlace(Level* level, int x, int y, int z, int face,
std::shared_ptr<Player> player,
std::shared_ptr<ItemInstance> item) {
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id) {
face = Facing::UP;
} else if (currentTile != Tile::vine_Id &&
currentTile != Tile::tallgrass_Id &&
currentTile != Tile::deadBush_Id) {
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
return level->mayPlace(getTileId(), x, y, z, false, face, nullptr, item);
}
// 4J Added to colourise some tile types in the hint popups
int TileItem::getColor(int itemAuxValue, int spriteLayer) {
return Tile::tiles[tileId]->getColor();
}
unsigned int TileItem::getDescriptionId(
std::shared_ptr<ItemInstance> instance) {
return Tile::tiles[tileId]->getDescriptionId();
}
unsigned int TileItem::getDescriptionId(int iData /*= -1*/) {
return Tile::tiles[tileId]->getDescriptionId(iData);
}
unsigned int TileItem::getUseDescriptionId(
std::shared_ptr<ItemInstance> instance) {
return Tile::tiles[tileId]->getUseDescriptionId();
}
unsigned int TileItem::getUseDescriptionId() {
return Tile::tiles[tileId]->getUseDescriptionId();
}
void TileItem::registerIcons(IconRegister* iconRegister) {
std::string iconName = Tile::tiles[tileId]->getTileItemIconName();
if (!iconName.empty()) {
itemIcon = iconRegister->registerIcon(iconName);
}
}