4jcraft/targets/minecraft/world/item/PlanterTileItem.cpp

89 lines
3.6 KiB
C++

#include "minecraft/IGameServices.h"
#include "PlanterTileItem.h"
#include <memory>
#include "app/common/Console_Debug_enum.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/Facing.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TopSnowTile.h"
TilePlanterItem::TilePlanterItem(int id, Tile* tile) : Item(id) {
this->tileId = tile->id;
}
bool TilePlanterItem::useOn(std::shared_ptr<ItemInstance> instance,
std::shared_ptr<Player> player, Level* level, int x,
int y, int z, int face, float clickX, float clickY,
float clickZ, bool bTestUseOnOnly) {
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id &&
(level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1) {
face = Facing::UP;
} else if (currentTile == Tile::vine_Id ||
currentTile == Tile::tallgrass_Id ||
currentTile == Tile::deadBush_Id) {
} else {
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (instance->count == 0) return false;
if (level->mayPlace(tileId, x, y, z, false, face, nullptr, instance)) {
if (!bTestUseOnOnly) {
Tile* tile = Tile::tiles[tileId];
int dataValue = tile->getPlacedOnFaceDataValue(
level, x, y, z, face, clickX, clickY, clickZ, 0);
if (level->setTileAndData(x, y, z, tileId, dataValue,
Tile::UPDATE_ALL)) {
// 4J-JEV: Hook for durango 'BlockPlaced' event.
player->awardStat(GenericStats::blocksPlaced(tileId),
GenericStats::param_blocksPlaced(
tileId, instance->getAuxValue(), 1));
// 4J Original comment
// ok this may look stupid, but neighbor updates can cause the
// placed block to become something else before these methods
// are called
if (level->getTile(x, y, z) == tileId) {
Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player,
instance);
Tile::tiles[tileId]->finalizePlacement(level, x, y, z,
dataValue);
}
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f,
tile->soundType->getPlaceSound(),
(tile->soundType->getVolume() + 1) / 2,
tile->soundType->getPitch() * 0.8f);
// 4J-PB - If we have the debug option on, don't reduce the
// number of this item
#ifndef _FINAL_BUILD
if (!(gameServices().debugSettingsOn() &&
gameServices().debugGetMask() &
(1L << eDebugSetting_CraftAnything)))
#endif
{
instance->count--;
}
}
}
} else {
// Can't place, so return false
if (bTestUseOnOnly) return false;
}
return true;
}