#include "minecraft/IGameServices.h" #include "PlanterTileItem.h" #include #include "app/common/Console_Debug_enum.h" #include "app/linux/LinuxGame.h" #include "minecraft/Facing.h" #include "minecraft/stats/GenericStats.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" #include "minecraft/world/level/tile/TopSnowTile.h" TilePlanterItem::TilePlanterItem(int id, Tile* tile) : Item(id) { this->tileId = tile->id; } bool TilePlanterItem::useOn(std::shared_ptr instance, std::shared_ptr player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1) { face = Facing::UP; } else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) { } else { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; } if (!player->mayUseItemAt(x, y, z, face, instance)) return false; if (instance->count == 0) return false; if (level->mayPlace(tileId, x, y, z, false, face, nullptr, instance)) { if (!bTestUseOnOnly) { Tile* tile = Tile::tiles[tileId]; int dataValue = tile->getPlacedOnFaceDataValue( level, x, y, z, face, clickX, clickY, clickZ, 0); if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL)) { // 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tileId), GenericStats::param_blocksPlaced( tileId, instance->getAuxValue(), 1)); // 4J Original comment // ok this may look stupid, but neighbor updates can cause the // placed block to become something else before these methods // are called if (level->getTile(x, y, z) == tileId) { Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance); Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); } level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); // 4J-PB - If we have the debug option on, don't reduce the // number of this item #ifndef _FINAL_BUILD if (!(gameServices().debugSettingsOn() && gameServices().debugGetMask() & (1L << eDebugSetting_CraftAnything))) #endif { instance->count--; } } } } else { // Can't place, so return false if (bTestUseOnOnly) return false; } return true; }