4jcraft/targets/minecraft/world/inventory/MenuBackup.cpp

47 lines
1.6 KiB
C++

#include "MenuBackup.h"
#include <vector>
#include "AbstractContainerMenu.h"
#include "Slot.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/item/ItemInstance.h"
MenuBackup::MenuBackup(std::shared_ptr<Inventory> inventory,
AbstractContainerMenu* menu) {
backups =
new std::unordered_map<short,
std::vector<std::shared_ptr<ItemInstance>>*>();
this->inventory = inventory;
this->menu = menu;
}
void MenuBackup::save(short changeUid) {
std::vector<std::shared_ptr<ItemInstance>>* backup =
new std::vector<std::shared_ptr<ItemInstance>>((int)menu->slots.size() +
1);
(*backup)[0] = ItemInstance::clone(inventory->getCarried());
for (unsigned int i = 0; i < menu->slots.size(); i++) {
(*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem());
}
// TODO Is unordered_map use correct?
// Was backups.put(changeUid, backup);
(*backups)[changeUid] = backup;
}
// Cannot use delete as function name as it is a reserved keyword
void MenuBackup::deleteBackup(short changeUid) {
// TODO Is the unordered_map use correct?
// 4J Was backups.remove(changeUid);
backups->erase(changeUid);
}
void MenuBackup::rollback(short changeUid) {
std::vector<std::shared_ptr<ItemInstance>>* backup = backups->at(changeUid);
backups->clear();
inventory->setCarried((*backup)[0]);
for (unsigned int i = 0; i < menu->slots.size(); i++) {
menu->slots.at(i)->set((*backup)[i + 1]);
}
}