#include "MenuBackup.h" #include #include "AbstractContainerMenu.h" #include "Slot.h" #include "minecraft/world/entity/player/Inventory.h" #include "minecraft/world/item/ItemInstance.h" MenuBackup::MenuBackup(std::shared_ptr inventory, AbstractContainerMenu* menu) { backups = new std::unordered_map>*>(); this->inventory = inventory; this->menu = menu; } void MenuBackup::save(short changeUid) { std::vector>* backup = new std::vector>((int)menu->slots.size() + 1); (*backup)[0] = ItemInstance::clone(inventory->getCarried()); for (unsigned int i = 0; i < menu->slots.size(); i++) { (*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem()); } // TODO Is unordered_map use correct? // Was backups.put(changeUid, backup); (*backups)[changeUid] = backup; } // Cannot use delete as function name as it is a reserved keyword void MenuBackup::deleteBackup(short changeUid) { // TODO Is the unordered_map use correct? // 4J Was backups.remove(changeUid); backups->erase(changeUid); } void MenuBackup::rollback(short changeUid) { std::vector>* backup = backups->at(changeUid); backups->clear(); inventory->setCarried((*backup)[0]); for (unsigned int i = 0; i < menu->slots.size(); i++) { menu->slots.at(i)->set((*backup)[i + 1]); } }