4jcraft/targets/minecraft/world/inventory/AbstractContainerMenu.h
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2026-04-01 13:48:29 -05:00

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C++

#pragma once
#include <format>
#include <memory>
#include <unordered_set>
#include <vector>
#include "minecraft/world/entity/player/Player.h"
#include "net.minecraft.world.inventory.ContainerListener.h"
namespace net_minecraft_world_inventory {
class ContainerListener;
} // namespace net_minecraft_world_inventory
using net_minecraft_world_inventory::ContainerListener;
class Inventory;
class Slot;
class Item;
class ItemInstance;
class Container;
class AbstractContainerMenu {
public:
static const int SLOT_CLICKED_OUTSIDE = -999;
static const int CLICK_PICKUP = 0;
static const int CLICK_QUICK_MOVE = 1;
static const int CLICK_SWAP = 2;
static const int CLICK_CLONE = 3;
static const int CLICK_THROW = 4;
static const int CLICK_QUICK_CRAFT = 5;
static const int CLICK_PICKUP_ALL = 6;
static const int QUICKCRAFT_TYPE_CHARITABLE = 0;
static const int QUICKCRAFT_TYPE_GREEDY = 1;
static const int QUICKCRAFT_HEADER_START = 0;
static const int QUICKCRAFT_HEADER_CONTINUE = 1;
static const int QUICKCRAFT_HEADER_END = 2;
// 4J Stu - Added these to fix problem with items picked up while in the
// creative menu replacing slots in the creative menu
static const int CONTAINER_ID_CARRIED = -1;
static const int CONTAINER_ID_INVENTORY = 0;
static const int CONTAINER_ID_CREATIVE = -2;
std::vector<std::shared_ptr<ItemInstance>> lastSlots;
std::vector<Slot*> slots;
int containerId;
private:
short changeUid;
int quickcraftType;
int quickcraftStatus;
std::unordered_set<Slot*> quickcraftSlots;
private:
bool m_bNeedsRendered; // 4J added
protected:
std::vector<ContainerListener*> containerListeners;
// 4J Stu - The java does not have ctor here (being an abstract) but we need
// one to initialise the member variables
// TODO Make sure all derived classes also call this
AbstractContainerMenu();
Slot* addSlot(Slot* slot);
public:
virtual ~AbstractContainerMenu();
virtual void addSlotListener(ContainerListener* listener);
virtual void removeSlotListener(ContainerListener* listener);
virtual std::vector<std::shared_ptr<ItemInstance>>* getItems();
virtual void sendData(int id, int value);
virtual void broadcastChanges();
virtual bool needsRendered();
virtual bool clickMenuButton(std::shared_ptr<Player> player, int buttonId);
virtual Slot* getSlotFor(std::shared_ptr<Container> c, int index);
virtual Slot* getSlot(int index);
virtual std::shared_ptr<ItemInstance> quickMoveStack(
std::shared_ptr<Player> player, int slotIndex);
virtual std::shared_ptr<ItemInstance> clicked(
int slotIndex, int buttonNum, int clickType,
std::shared_ptr<Player> player,
bool looped = false); // 4J added looped param
virtual bool mayCombine(Slot* slot, std::shared_ptr<ItemInstance> item);
virtual bool canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
Slot* target);
protected:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player);
public:
virtual void removed(std::shared_ptr<Player> player);
virtual void
slotsChanged(); // 4J used to take a std::shared_ptr<Container> container
// but wasn't using it, so removed to simplify things
bool isPauseScreen();
void setItem(unsigned int slot, std::shared_ptr<ItemInstance> item);
void setAll(std::vector<std::shared_ptr<ItemInstance>>* items);
virtual void setData(int id, int value);
short backup(std::shared_ptr<Inventory> inventory);
private:
std::unordered_set<std::shared_ptr<Player>, PlayerKeyHash, PlayerKeyEq>
unSynchedPlayers;
public:
bool isSynched(std::shared_ptr<Player> player);
void setSynched(std::shared_ptr<Player> player, bool synched);
virtual bool stillValid(std::shared_ptr<Player> player) = 0;
// 4J Stu Added for UI
unsigned int getSize() { return (unsigned int)slots.size(); }
protected:
// 4J Stu - Changes to return bool brought forward from 1.2
bool moveItemStackTo(std::shared_ptr<ItemInstance> itemStack, int startSlot,
int endSlot, bool backwards);
public:
virtual bool isOverrideResultClick(int slotNum, int buttonNum);
static int getQuickcraftType(int mask);
static int getQuickcraftHeader(int mask);
static int getQuickcraftMask(int header, int type);
static bool isValidQuickcraftType(int type);
protected:
void resetQuickCraft();
public:
static bool canItemQuickReplace(Slot* slot,
std::shared_ptr<ItemInstance> item,
bool ignoreSize);
static void getQuickCraftSlotCount(
std::unordered_set<Slot*>* quickCraftSlots, int quickCraftingType,
std::shared_ptr<ItemInstance> item, int carry);
bool canDragTo(Slot* slot);
static int getRedstoneSignalFromContainer(
std::shared_ptr<Container> container);
// 4J Added
virtual bool isValidIngredient(std::shared_ptr<ItemInstance> item,
int slotId);
};