4jcraft/targets/minecraft/server/level/SurvivalMode.cpp
2026-04-01 19:13:26 -05:00

172 lines
5.6 KiB
C++

#include "SurvivalMode.h"
#include "DemoMode.h"
#include "minecraft/client/ClientConstants.h"
#include "minecraft/client/player/LocalPlayer.h"
#include "minecraft/client/renderer/LevelRenderer.h"
SurvivalMode::SurvivalMode(Minecraft* minecraft) : GameMode(minecraft) {
// 4J - added initialisers
xDestroyBlock = -1;
yDestroyBlock = -1;
zDestroyBlock = -1;
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 0;
if (ClientConstants::IS_DEMO_VERSION) {
if (dynamic_cast<DemoMode*>(this) == nullptr) {
assert(false);
// throw new IllegalStateException("Invalid game mode");
// // 4J - removed
}
}
}
// 4J Stu - Added this ctor so we can exit the tutorial and replace it with a
// standard survival mode
SurvivalMode::SurvivalMode(SurvivalMode* copy) : GameMode(copy->minecraft) {
xDestroyBlock = copy->xDestroyBlock;
yDestroyBlock = copy->yDestroyBlock;
zDestroyBlock = copy->zDestroyBlock;
destroyProgress = copy->destroyProgress;
oDestroyProgress = copy->oDestroyProgress;
destroyTicks = copy->destroyTicks;
destroyDelay = copy->destroyDelay;
}
void SurvivalMode::initPlayer(std::shared_ptr<Player> player) {
player->yRot = -180;
}
void SurvivalMode::init() {}
bool SurvivalMode::canHurtPlayer() { return true; }
bool SurvivalMode::destroyBlock(int x, int y, int z, int face) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
std::shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
if (item != nullptr) {
item->mineBlock(t, x, y, z, minecraft->player);
if (item->count == 0) {
minecraft->player->removeSelectedItem();
}
}
if (changed && couldDestroy) {
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y,
z, data);
}
return changed;
}
void SurvivalMode::startDestroyBlock(int x, int y, int z, int face) {
if (!minecraft->player->mayBuild(x, y, z)) return;
minecraft->level->extinguishFire(minecraft->player, x, y, z, face);
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0)
Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1) {
destroyBlock(x, y, z, face);
}
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::continueDestroyBlock(int x, int y, int z, int face) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (!minecraft->player->mayBuild(x, y, z)) return;
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if (destroyTicks % 4 == 0) {
if (tile != nullptr) {
minecraft->soundEngine->play(
tile->soundType->getStepSound(), x + 0.5f, y + 0.5f,
z + 0.5f, (tile->soundType->getVolume() + 1) / 8,
tile->soundType->getPitch() * 0.5f);
}
}
destroyTicks++;
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
void SurvivalMode::render(float a) {
if (destroyProgress <= 0) {
minecraft->gui->progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui->progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
}
float SurvivalMode::getPickRange() { return 4.0f; }
void SurvivalMode::initLevel(Level* level) { GameMode::initLevel(level); }
std::shared_ptr<Player> SurvivalMode::createPlayer(Level* level) {
std::shared_ptr<Player> player = GameMode::createPlayer(level);
// player.inventory.add(new ItemInstance(Item.pickAxe_diamond));
// player.inventory.add(new ItemInstance(Item.hatchet_diamond));
// player.inventory.add(new ItemInstance(Tile.torch, 64));
// player.inventory.add(new ItemInstance(Item.porkChop_cooked, 4));
// player.inventory.add(new ItemInstance(Item.bow, 1));
// player.inventory.add(new ItemInstance(Item.arrow, 64));
return player;
}
void SurvivalMode::tick() {
oDestroyProgress = destroyProgress;
// minecraft->soundEngine->playMusicTick();
}
bool SurvivalMode::useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y,
int z, int face, bool bTestUseOnOnly,
bool* pbUsedItem) {
int t = level->getTile(x, y, z);
if (t > 0) {
if (Tile::tiles[t]->use(level, x, y, z, player)) return true;
}
if (item == nullptr) return false;
return item->useOn(player, level, x, y, z, face);
}
bool SurvivalMode::hasExperience() { return true; }