4jcraft/targets/minecraft/core/DefaultDispenseItemBehavior.cpp
2026-04-01 18:17:44 -05:00

91 lines
3.6 KiB
C++

#include "DefaultDispenseItemBehavior.h"
#include "java/Random.h"
#include "minecraft/core/BlockSource.h"
#include "minecraft/core/FacingEnum.h"
#include "minecraft/core/Position.h"
#include "minecraft/world/entity/item/ItemEntity.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/DispenserTile.h"
#include "minecraft/world/level/tile/LevelEvent.h"
std::shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(
BlockSource* source, std::shared_ptr<ItemInstance> dispensed) {
eOUTCOME outcome = DISPENCED_ITEM;
std::shared_ptr<ItemInstance> result = execute(source, dispensed, outcome);
playSound(source, outcome);
playAnimation(source, DispenserTile::getFacing(source->getData()), outcome);
return result;
}
std::shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(
BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
eOUTCOME& outcome) {
FacingEnum* facing = DispenserTile::getFacing(source->getData());
Position* position = DispenserTile::getDispensePosition(source);
std::shared_ptr<ItemInstance> itemInstance = dispensed->remove(1);
spawnItem(source->getWorld(), itemInstance, 6, facing, position);
delete position;
outcome = DISPENCED_ITEM;
return dispensed;
}
void DefaultDispenseItemBehavior::spawnItem(Level* world,
std::shared_ptr<ItemInstance> item,
int accuracy, FacingEnum* facing,
Position* position) {
double spawnX = position->getX();
double spawnY = position->getY();
double spawnZ = position->getZ();
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(
new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
double pow = world->random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = facing->getStepX() * pow;
itemEntity->yd = .2f;
itemEntity->zd = facing->getStepZ() * pow;
itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy;
itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy;
itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy;
world->addEntity(itemEntity);
}
void DefaultDispenseItemBehavior::playSound(BlockSource* source,
eOUTCOME outcome) {
if (outcome != LEFT_ITEM) {
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK,
source->getBlockX(), source->getBlockY(),
source->getBlockZ(), 0);
} else {
// some negative sound effect?
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL,
source->getBlockX(), source->getBlockY(),
source->getBlockZ(), 0);
}
}
void DefaultDispenseItemBehavior::playAnimation(BlockSource* source,
FacingEnum* facing,
eOUTCOME outcome) {
if (outcome != LEFT_ITEM) {
source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT,
source->getBlockX(), source->getBlockY(),
source->getBlockZ(),
getLevelEventDataFrom(facing));
} else {
}
}
int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum* facing) {
return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3;
}