#include "DefaultDispenseItemBehavior.h" #include "java/Random.h" #include "minecraft/core/BlockSource.h" #include "minecraft/core/FacingEnum.h" #include "minecraft/core/Position.h" #include "minecraft/world/entity/item/ItemEntity.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/DispenserTile.h" #include "minecraft/world/level/tile/LevelEvent.h" std::shared_ptr DefaultDispenseItemBehavior::dispense( BlockSource* source, std::shared_ptr dispensed) { eOUTCOME outcome = DISPENCED_ITEM; std::shared_ptr result = execute(source, dispensed, outcome); playSound(source, outcome); playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); return result; } std::shared_ptr DefaultDispenseItemBehavior::execute( BlockSource* source, std::shared_ptr dispensed, eOUTCOME& outcome) { FacingEnum* facing = DispenserTile::getFacing(source->getData()); Position* position = DispenserTile::getDispensePosition(source); std::shared_ptr itemInstance = dispensed->remove(1); spawnItem(source->getWorld(), itemInstance, 6, facing, position); delete position; outcome = DISPENCED_ITEM; return dispensed; } void DefaultDispenseItemBehavior::spawnItem(Level* world, std::shared_ptr item, int accuracy, FacingEnum* facing, Position* position) { double spawnX = position->getX(); double spawnY = position->getY(); double spawnZ = position->getZ(); std::shared_ptr itemEntity = std::shared_ptr( new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); double pow = world->random->nextDouble() * 0.1 + 0.2; itemEntity->xd = facing->getStepX() * pow; itemEntity->yd = .2f; itemEntity->zd = facing->getStepZ() * pow; itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; world->addEntity(itemEntity); } void DefaultDispenseItemBehavior::playSound(BlockSource* source, eOUTCOME outcome) { if (outcome != LEFT_ITEM) { source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); } else { // some negative sound effect? source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); } } void DefaultDispenseItemBehavior::playAnimation(BlockSource* source, FacingEnum* facing, eOUTCOME outcome) { if (outcome != LEFT_ITEM) { source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); } else { } } int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum* facing) { return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; }