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17 lines
406 B
C++
17 lines
406 B
C++
#include "TexturePack.h"
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std::string TexturePack::getPath(
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bool bTitleUpdateTexture /*= false*/,
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const char* pchBDPatchFileName /*= nullptr*/) {
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std::string wDrive;
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = "Common\\res\\TitleUpdate\\";
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} else {
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wDrive = "app/common/";
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}
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return wDrive;
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}
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