#include "TexturePack.h" std::string TexturePack::getPath( bool bTitleUpdateTexture /*= false*/, const char* pchBDPatchFileName /*= nullptr*/) { std::string wDrive; if (bTitleUpdateTexture) { // Make the content package point to to the UPDATE: drive is needed wDrive = "Common\\res\\TitleUpdate\\"; } else { wDrive = "app/common/"; } return wDrive; }