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67 lines
2 KiB
C++
67 lines
2 KiB
C++
#include "minecraft/IGameServices.h"
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#include "DefaultTexturePack.h"
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#include <cstdint>
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#include <vector>
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#include "java/InputOutputStream/InputStream.h"
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#include "minecraft/client/skins/AbstractTexturePack.h"
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DefaultTexturePack::DefaultTexturePack()
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: AbstractTexturePack(0, nullptr, "Minecraft", nullptr) {
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// 4J Stu - These calls need to be in the most derived version of the class
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loadIcon();
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loadName(); // 4J-PB - added so the PS3 can have localised texture names'
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loadDescription();
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loadColourTable();
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}
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void DefaultTexturePack::loadIcon() {
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if (gameServices().hasArchiveFile("Graphics\\TexturePackIcon.png")) {
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std::vector<uint8_t> ba =
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gameServices().getArchiveFile("Graphics\\TexturePackIcon.png");
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m_iconData = ba.data();
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m_iconSize = static_cast<std::uint32_t>(ba.size());
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}
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}
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void DefaultTexturePack::loadDescription() {
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desc1 = "LOCALISE ME: The default look of Minecraft";
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}
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void DefaultTexturePack::loadName() { texname = "Minecraft"; }
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bool DefaultTexturePack::hasFile(const std::string& name) {
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// return DefaultTexturePack::class->getResourceAsStream(name) != null;
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return true;
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}
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bool DefaultTexturePack::isTerrainUpdateCompatible() { return true; }
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InputStream* DefaultTexturePack::getResourceImplementation(
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const std::string& name) // throws FileNotFoundException
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{
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std::string wDrive = "";
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = "Common\\res\\TitleUpdate\\res";
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InputStream* resource = InputStream::getResourceAsStream(wDrive + name);
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// InputStream *stream =
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// DefaultTexturePack::class->getResourceAsStream(name); if (stream ==
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// nullptr)
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//{
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// throw new FileNotFoundException(name);
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// }
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// return stream;
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return resource;
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}
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void DefaultTexturePack::loadUI() {
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loadDefaultUI();
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AbstractTexturePack::loadUI();
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}
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void DefaultTexturePack::unloadUI() { AbstractTexturePack::unloadUI(); }
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