#include "minecraft/IGameServices.h" #include "DefaultTexturePack.h" #include #include #include "java/InputOutputStream/InputStream.h" #include "minecraft/client/skins/AbstractTexturePack.h" DefaultTexturePack::DefaultTexturePack() : AbstractTexturePack(0, nullptr, "Minecraft", nullptr) { // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); // 4J-PB - added so the PS3 can have localised texture names' loadDescription(); loadColourTable(); } void DefaultTexturePack::loadIcon() { if (gameServices().hasArchiveFile("Graphics\\TexturePackIcon.png")) { std::vector ba = gameServices().getArchiveFile("Graphics\\TexturePackIcon.png"); m_iconData = ba.data(); m_iconSize = static_cast(ba.size()); } } void DefaultTexturePack::loadDescription() { desc1 = "LOCALISE ME: The default look of Minecraft"; } void DefaultTexturePack::loadName() { texname = "Minecraft"; } bool DefaultTexturePack::hasFile(const std::string& name) { // return DefaultTexturePack::class->getResourceAsStream(name) != null; return true; } bool DefaultTexturePack::isTerrainUpdateCompatible() { return true; } InputStream* DefaultTexturePack::getResourceImplementation( const std::string& name) // throws FileNotFoundException { std::string wDrive = ""; // Make the content package point to to the UPDATE: drive is needed wDrive = "Common\\res\\TitleUpdate\\res"; InputStream* resource = InputStream::getResourceAsStream(wDrive + name); // InputStream *stream = // DefaultTexturePack::class->getResourceAsStream(name); if (stream == // nullptr) //{ // throw new FileNotFoundException(name); // } // return stream; return resource; } void DefaultTexturePack::loadUI() { loadDefaultUI(); AbstractTexturePack::loadUI(); } void DefaultTexturePack::unloadUI() { AbstractTexturePack::unloadUI(); }