4jcraft/targets/minecraft/client/renderer/entity/SlimeRenderer.cpp
2026-04-07 15:55:45 -05:00

62 lines
1.8 KiB
C++

#include "SlimeRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/monster/Slime.h"
class Model;
ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME);
SlimeRenderer::SlimeRenderer(Model* model, Model* armor, float shadow)
: MobRenderer(model, shadow) {
this->armor = armor;
}
int SlimeRenderer::prepareArmor(std::shared_ptr<LivingEntity> _slime, int layer,
float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Slime> slime = std::dynamic_pointer_cast<Slime>(_slime);
if (slime->isInvisible()) {
return 0;
}
if (layer == 0) {
setArmor(armor);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
if (layer == 1) {
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
}
return -1;
}
void SlimeRenderer::scale(std::shared_ptr<LivingEntity> _slime, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Slime> slime = std::dynamic_pointer_cast<Slime>(_slime);
float size = (float)slime->getSize();
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) /
(size * 0.5f + 1);
float w = 1 / (ss + 1);
glScalef(w * size, 1 / w * size, w * size);
}
ResourceLocation* SlimeRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &SLIME_LOCATION;
}