#include "SlimeRenderer.h" #include #include "platform/renderer/renderer.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/monster/Slime.h" class Model; ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME); SlimeRenderer::SlimeRenderer(Model* model, Model* armor, float shadow) : MobRenderer(model, shadow) { this->armor = armor; } int SlimeRenderer::prepareArmor(std::shared_ptr _slime, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr slime = std::dynamic_pointer_cast(_slime); if (slime->isInvisible()) { return 0; } if (layer == 0) { setArmor(armor); glEnable(GL_NORMALIZE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return 1; } if (layer == 1) { glDisable(GL_BLEND); glColor4f(1, 1, 1, 1); } return -1; } void SlimeRenderer::scale(std::shared_ptr _slime, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr slime = std::dynamic_pointer_cast(_slime); float size = (float)slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); glScalef(w * size, 1 / w * size, w * size); } ResourceLocation* SlimeRenderer::getTextureLocation( std::shared_ptr mob) { return &SLIME_LOCATION; }