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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#include "BatRenderer.h"
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#include <cmath>
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/client/model/BatModel.h"
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/MobRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/ambient/Bat.h"
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ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
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BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f) {
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modelVersion = ((BatModel*)model)->modelVersion();
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}
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void BatRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a) {
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int modelVersion = (dynamic_cast<BatModel*>(model))->modelVersion();
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if (modelVersion != this->modelVersion) {
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this->modelVersion = modelVersion;
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model = new BatModel();
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}
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation* BatRenderer::getTextureLocation(std::shared_ptr<Entity> mob) {
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return &BAT_LOCATION;
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}
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void BatRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
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glScalef(.35f, .35f, .35f);
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}
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void BatRenderer::setupPosition(std::shared_ptr<LivingEntity> mob, double x,
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double y, double z) {
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MobRenderer::setupPosition(mob, x, y, z);
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}
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void BatRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob, float bob,
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float bodyRot, float a) {
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std::shared_ptr<Bat> mob = std::dynamic_pointer_cast<Bat>(_mob);
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if (!mob->isResting()) {
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glTranslatef(0, cos(bob * .3f) * .1f, 0);
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} else {
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glTranslatef(0, -.1f, 0);
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}
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MobRenderer::setupRotations(mob, bob, bodyRot, a);
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} |