4jcraft/targets/minecraft/client/particle/SmokeParticle.cpp

87 lines
2.1 KiB
C++

#include "SmokeParticle.h"
#include "minecraft/GameEnums.h"
#include "app/common/Colours/ColourTable.h"
#include "java/JavaMath.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/particle/Particle.h"
class Level;
void SmokeParticle::init(Level* level, double x, double y, double z, double xa,
double ya, double za, float scale) {
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
// rCol = gCol = bCol = (float) (Math::random() * 0.3f);
float br = Math::random();
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_Smoke);
int r = (colour >> 16) & 0xFF;
int g = (colour >> 8) & 0xFF;
int b = colour & 0xFF;
rCol = (r / 255.0f) * br;
gCol = (g / 255.0f) * br;
bCol = (b / 255.0f) * br;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = (int)(8 / (Math::random() * 0.8 + 0.2));
lifetime = (int)(lifetime * scale);
noPhysics = false;
}
SmokeParticle::SmokeParticle(Level* level, double x, double y, double z,
double xa, double ya, double za)
: Particle(level, x, y, z, 0, 0, 0) {
init(level, x, y, z, xa, ya, za, 1);
}
SmokeParticle::SmokeParticle(Level* level, double x, double y, double z,
double xa, double ya, double za, float scale)
: Particle(level, x, y, z, 0, 0, 0) {
init(level, x, y, z, xa, ya, za, scale);
}
void SmokeParticle::render(Tesselator* t, float a, float xa, float ya, float za,
float xa2, float za2) {
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void SmokeParticle::tick() {
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
yd += 0.004;
move(xd, yd, zd);
if (y == yo) {
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround) {
xd *= 0.7f;
zd *= 0.7f;
}
}