#include "SmokeParticle.h" #include "minecraft/GameEnums.h" #include "app/common/Colours/ColourTable.h" #include "java/JavaMath.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/particle/Particle.h" class Level; void SmokeParticle::init(Level* level, double x, double y, double z, double xa, double ya, double za, float scale) { xd *= 0.1f; yd *= 0.1f; zd *= 0.1f; xd += xa; yd += ya; zd += za; // rCol = gCol = bCol = (float) (Math::random() * 0.3f); float br = Math::random(); unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Smoke); int r = (colour >> 16) & 0xFF; int g = (colour >> 8) & 0xFF; int b = colour & 0xFF; rCol = (r / 255.0f) * br; gCol = (g / 255.0f) * br; bCol = (b / 255.0f) * br; size *= 0.75f; size *= scale; oSize = size; lifetime = (int)(8 / (Math::random() * 0.8 + 0.2)); lifetime = (int)(lifetime * scale); noPhysics = false; } SmokeParticle::SmokeParticle(Level* level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, 1); } SmokeParticle::SmokeParticle(Level* level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, scale); } void SmokeParticle::render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2); } void SmokeParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); setMiscTex(7 - age * 8 / lifetime); yd += 0.004; move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.96f; yd *= 0.96f; zd *= 0.96f; if (onGround) { xd *= 0.7f; zd *= 0.7f; } }