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29 lines
736 B
C++
29 lines
736 B
C++
#include "UIScene_Timer.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/UIScene.h"
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class UILayer;
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UIScene_Timer::UIScene_Timer(int iPad, void* initData, UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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// In normal usage, we want to hide the new background that's used during
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// texture pack reloading
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if (initData == 0) {
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m_controlBackground.setVisible(false);
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}
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}
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std::string UIScene_Timer::getMoviePath() { return "Timer"; }
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void UIScene_Timer::reloadMovie(bool force) {
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// Never needs reloaded
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}
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bool UIScene_Timer::needsReloaded() {
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// Never needs reloaded
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return false;
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} |