4jcraft/targets/app/common/UI/Scenes/UIScene_Timer.cpp

29 lines
736 B
C++

#include "UIScene_Timer.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/UIScene.h"
class UILayer;
UIScene_Timer::UIScene_Timer(int iPad, void* initData, UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
// In normal usage, we want to hide the new background that's used during
// texture pack reloading
if (initData == 0) {
m_controlBackground.setVisible(false);
}
}
std::string UIScene_Timer::getMoviePath() { return "Timer"; }
void UIScene_Timer::reloadMovie(bool force) {
// Never needs reloaded
}
bool UIScene_Timer::needsReloaded() {
// Never needs reloaded
return false;
}