#include "UIScene_Timer.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/UIScene.h" class UILayer; UIScene_Timer::UIScene_Timer(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); // In normal usage, we want to hide the new background that's used during // texture pack reloading if (initData == 0) { m_controlBackground.setVisible(false); } } std::string UIScene_Timer::getMoviePath() { return "Timer"; } void UIScene_Timer::reloadMovie(bool force) { // Never needs reloaded } bool UIScene_Timer::needsReloaded() { // Never needs reloaded return false; }