4jcraft/targets/app/common/UI/Controls/UIControl_SlotList.cpp

101 lines
3.1 KiB
C++

#include "UIControl_SlotList.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_Base.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
UIControl_SlotList::UIControl_SlotList() { m_lastHighlighted = -1; }
bool UIControl_SlotList::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eSlotList);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// SlotList specific initialisers
m_addSlotFunc = registerFastName("addSlot");
m_setRedBoxFunc = registerFastName("SetSlotRedBox");
m_setHighlightFunc = registerFastName("SetSlotHighlight");
m_lastHighlighted = 0;
return success;
}
void UIControl_SlotList::ReInit() {
UIControl_Base::ReInit();
m_lastHighlighted = -1;
}
void UIControl_SlotList::addSlot(int id) {
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = false;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = false;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_addSlotFunc, 3, value);
}
void UIControl_SlotList::addSlots(int iStartValue, int iCount) {
for (unsigned int i = iStartValue; i < iStartValue + iCount; ++i) {
addSlot(i);
}
}
void UIControl_SlotList::setHighlightSlot(int index) {
if (index != m_lastHighlighted) {
if (m_lastHighlighted != -1) {
setSlotHighlighted(m_lastHighlighted, false);
}
setSlotHighlighted(index, true);
m_lastHighlighted = index;
}
}
void UIControl_SlotList::setSlotHighlighted(int index, bool highlight) {
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = highlight;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_setHighlightFunc, 2, value);
}
void UIControl_SlotList::showSlotRedBox(int index, bool show) {
// app.DebugPrintf("Setting red box at index %d to %s\n", index,
// show?"on":"off");
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = show;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_setRedBoxFunc, 2, value);
}
void UIControl_SlotList::setFocus(bool focus) {
if (m_lastHighlighted != -1) {
if (focus)
setSlotHighlighted(m_lastHighlighted, true);
else
setSlotHighlighted(m_lastHighlighted, false);
}
}