mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 10:03:38 +00:00
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#include "UIControl_SlotList.h"
|
|
|
|
#include "app/common/UI/Controls/UIControl.h"
|
|
#include "app/common/UI/Controls/UIControl_Base.h"
|
|
#include "app/common/UI/UIScene.h"
|
|
#include "app/linux/Iggy/include/iggy.h"
|
|
#ifndef _ENABLEIGGY
|
|
#include "app/linux/Stubs/iggy_stubs.h"
|
|
#endif
|
|
|
|
UIControl_SlotList::UIControl_SlotList() { m_lastHighlighted = -1; }
|
|
|
|
bool UIControl_SlotList::setupControl(UIScene* scene, IggyValuePath* parent,
|
|
const std::string& controlName) {
|
|
UIControl::setControlType(UIControl::eSlotList);
|
|
bool success = UIControl_Base::setupControl(scene, parent, controlName);
|
|
|
|
// SlotList specific initialisers
|
|
m_addSlotFunc = registerFastName("addSlot");
|
|
m_setRedBoxFunc = registerFastName("SetSlotRedBox");
|
|
m_setHighlightFunc = registerFastName("SetSlotHighlight");
|
|
|
|
m_lastHighlighted = 0;
|
|
|
|
return success;
|
|
}
|
|
|
|
void UIControl_SlotList::ReInit() {
|
|
UIControl_Base::ReInit();
|
|
|
|
m_lastHighlighted = -1;
|
|
}
|
|
|
|
void UIControl_SlotList::addSlot(int id) {
|
|
IggyDataValue result;
|
|
IggyDataValue value[3];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = id;
|
|
|
|
value[1].type = IGGY_DATATYPE_boolean;
|
|
value[1].boolval = false;
|
|
value[2].type = IGGY_DATATYPE_boolean;
|
|
value[2].boolval = false;
|
|
IggyResult out =
|
|
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
|
|
getIggyValuePath(), m_addSlotFunc, 3, value);
|
|
}
|
|
|
|
void UIControl_SlotList::addSlots(int iStartValue, int iCount) {
|
|
for (unsigned int i = iStartValue; i < iStartValue + iCount; ++i) {
|
|
addSlot(i);
|
|
}
|
|
}
|
|
|
|
void UIControl_SlotList::setHighlightSlot(int index) {
|
|
if (index != m_lastHighlighted) {
|
|
if (m_lastHighlighted != -1) {
|
|
setSlotHighlighted(m_lastHighlighted, false);
|
|
}
|
|
setSlotHighlighted(index, true);
|
|
m_lastHighlighted = index;
|
|
}
|
|
}
|
|
|
|
void UIControl_SlotList::setSlotHighlighted(int index, bool highlight) {
|
|
IggyDataValue result;
|
|
IggyDataValue value[2];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = index;
|
|
|
|
value[1].type = IGGY_DATATYPE_boolean;
|
|
value[1].boolval = highlight;
|
|
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
|
|
getIggyValuePath(),
|
|
m_setHighlightFunc, 2, value);
|
|
}
|
|
|
|
void UIControl_SlotList::showSlotRedBox(int index, bool show) {
|
|
// app.DebugPrintf("Setting red box at index %d to %s\n", index,
|
|
// show?"on":"off");
|
|
IggyDataValue result;
|
|
IggyDataValue value[2];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = index;
|
|
|
|
value[1].type = IGGY_DATATYPE_boolean;
|
|
value[1].boolval = show;
|
|
IggyResult out =
|
|
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
|
|
getIggyValuePath(), m_setRedBoxFunc, 2, value);
|
|
}
|
|
|
|
void UIControl_SlotList::setFocus(bool focus) {
|
|
if (m_lastHighlighted != -1) {
|
|
if (focus)
|
|
setSlotHighlighted(m_lastHighlighted, true);
|
|
else
|
|
setSlotHighlighted(m_lastHighlighted, false);
|
|
}
|
|
}
|