#include "UIControl_SlotList.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif UIControl_SlotList::UIControl_SlotList() { m_lastHighlighted = -1; } bool UIControl_SlotList::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eSlotList); bool success = UIControl_Base::setupControl(scene, parent, controlName); // SlotList specific initialisers m_addSlotFunc = registerFastName("addSlot"); m_setRedBoxFunc = registerFastName("SetSlotRedBox"); m_setHighlightFunc = registerFastName("SetSlotHighlight"); m_lastHighlighted = 0; return success; } void UIControl_SlotList::ReInit() { UIControl_Base::ReInit(); m_lastHighlighted = -1; } void UIControl_SlotList::addSlot(int id) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = false; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = false; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addSlotFunc, 3, value); } void UIControl_SlotList::addSlots(int iStartValue, int iCount) { for (unsigned int i = iStartValue; i < iStartValue + iCount; ++i) { addSlot(i); } } void UIControl_SlotList::setHighlightSlot(int index) { if (index != m_lastHighlighted) { if (m_lastHighlighted != -1) { setSlotHighlighted(m_lastHighlighted, false); } setSlotHighlighted(index, true); m_lastHighlighted = index; } } void UIControl_SlotList::setSlotHighlighted(int index, bool highlight) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = highlight; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_setHighlightFunc, 2, value); } void UIControl_SlotList::showSlotRedBox(int index, bool show) { // app.DebugPrintf("Setting red box at index %d to %s\n", index, // show?"on":"off"); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = show; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_setRedBoxFunc, 2, value); } void UIControl_SlotList::setFocus(bool focus) { if (m_lastHighlighted != -1) { if (focus) setSlotHighlighted(m_lastHighlighted, true); else setSlotHighlighted(m_lastHighlighted, false); } }