4jcraft/targets/app/common/UI/Controls/UIControl_SaveList.h

38 lines
1.2 KiB
C++

#pragma once
#include <string>
#include "app/common/UI/Controls/UIControl_SaveList.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "UIControl_ButtonList.h"
class UIControl_SaveList : public UIControl_ButtonList {
private:
IggyName m_funcSetTextureName;
public:
virtual bool setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName);
using UIControl_ButtonList::addItem;
void addItem(const std::string& label);
// void addItem(const std::wstring& label);
void addItem(const std::string& label, int data);
// void addItem(const std::wstring& label, int data);
void addItem(const std::string& label, const std::string& iconName);
// void addItem(const std::string& label, const std::wstring& iconName);
void setTextureName(int iId, const std::string& iconName);
private:
void addItem(const std::string& label, const std::string& iconName,
int data);
// void addItem(const std::string& label, const std::string& iconName,
// int data);
};