#pragma once #include #include "app/common/UI/Controls/UIControl_SaveList.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_ButtonList.h" class UIControl_SaveList : public UIControl_ButtonList { private: IggyName m_funcSetTextureName; public: virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); using UIControl_ButtonList::addItem; void addItem(const std::string& label); // void addItem(const std::wstring& label); void addItem(const std::string& label, int data); // void addItem(const std::wstring& label, int data); void addItem(const std::string& label, const std::string& iconName); // void addItem(const std::string& label, const std::wstring& iconName); void setTextureName(int iId, const std::string& iconName); private: void addItem(const std::string& label, const std::string& iconName, int data); // void addItem(const std::string& label, const std::string& iconName, // int data); };