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111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
#include "UIControl_MinecraftPlayer.h"
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#include <cmath>
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_InventoryMenu.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "minecraft/client/Lighting.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/Options.h"
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#include "minecraft/client/gui/ScreenSizeCalculator.h"
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#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "minecraft/client/renderer/entity/EntityRenderDispatcher.h"
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UIControl_MinecraftPlayer::UIControl_MinecraftPlayer() {
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UIControl::setControlType(UIControl::eMinecraftPlayer);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
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pMinecraft->height_phys);
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m_fScreenWidth = (float)pMinecraft->width_phys;
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m_fRawWidth = (float)ssc.rawWidth;
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m_fScreenHeight = (float)pMinecraft->height_phys;
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m_fRawHeight = (float)ssc.rawHeight;
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}
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void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion* region) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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glPushMatrix();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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float xo = width / 2;
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float yo = height;
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// dynamic y offset according to region height
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glTranslatef(xo, yo - (height / 9.0f), 50.0f);
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float ss;
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// Base scale on height of this control
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// Potentially we might want separate x & y scales here
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ss = width / (m_fScreenWidth / m_fScreenHeight);
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glScalef(-ss, ss, ss);
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glRotatef(180, 0, 0, 1);
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UIScene_InventoryMenu* containerMenu =
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(UIScene_InventoryMenu*)m_parentScene;
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float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot;
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float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot;
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float oxr = pMinecraft->localplayers[containerMenu->getPad()]->xRot;
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float oyhr = pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot;
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// float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
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float xd = (m_x + m_width / 2) - containerMenu->m_pointerPos.x;
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// Need to base Y on head position, not centre of mass
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// float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) -
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// m_pointerPos.y;
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float yd = (m_y + m_height / 2 - 40) - containerMenu->m_pointerPos.y;
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
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pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot =
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(float)atan(xd / 40.0f) * 20;
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pMinecraft->localplayers[containerMenu->getPad()]->yRot =
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(float)atan(xd / 40.0f) * 40;
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pMinecraft->localplayers[containerMenu->getPad()]->xRot =
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-(float)atan(yd / 40.0f) * 20;
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pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot =
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pMinecraft->localplayers[containerMenu->getPad()]->yRot;
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// pMinecraft->localplayers[m_iPad]->glow = 1;
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glTranslatef(
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0, pMinecraft->localplayers[containerMenu->getPad()]->heightOffset, 0);
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EntityRenderDispatcher::instance->playerRotY = 180;
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// 4J Stu - Turning on hideGui while we do this stops the name rendering in
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// split-screen
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bool wasHidingGui = pMinecraft->options->hideGui;
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pMinecraft->options->hideGui = true;
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EntityRenderDispatcher::instance->render(
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pMinecraft->localplayers[containerMenu->getPad()], 0, 0, 0, 0, 1, false,
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false);
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pMinecraft->options->hideGui = wasHidingGui;
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// pMinecraft->localplayers[m_iPad]->glow = 0;
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pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = oybr;
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pMinecraft->localplayers[containerMenu->getPad()]->yRot = oyr;
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pMinecraft->localplayers[containerMenu->getPad()]->xRot = oxr;
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pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = oyhr;
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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}
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