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204 lines
6.9 KiB
C++
204 lines
6.9 KiB
C++
#include "UIControl_LeaderboardList.h"
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#include "app/common/UI/Controls/UIControl.h"
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#include "app/common/UI/Controls/UIControl_Base.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "util/StringHelpers.h"
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UIControl_LeaderboardList::UIControl_LeaderboardList() {}
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bool UIControl_LeaderboardList::setupControl(UIScene* scene,
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IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eLeaderboardList);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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// UIControl_LeaderboardList specific initialisers
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m_funcInitLeaderboard = registerFastName("InitLeaderboard");
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m_funcAddDataSet = registerFastName("AddDataSet");
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m_funcResetLeaderboard = registerFastName("ResetLeaderboard");
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m_funcSetupTitles = registerFastName("SetupTitles");
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m_funcSetColumnIcon = registerFastName("SetColumnIcon");
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return success;
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}
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void UIControl_LeaderboardList::init(int id) {
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_initFunc, 1, value);
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}
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void UIControl_LeaderboardList::ReInit() {
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UIControl_Base::ReInit();
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init(m_id);
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}
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void UIControl_LeaderboardList::clearList() {
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcResetLeaderboard, 0, nullptr);
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}
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void UIControl_LeaderboardList::setupTitles(const std::string& rank,
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const std::string& gamertag) {
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF8 stringVal0;
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stringVal0.string = const_cast<char*>(rank.c_str());
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stringVal0.length = rank.length();
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value[0].type = IGGY_DATATYPE_string_UTF8;
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value[0].string8 = stringVal0;
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IggyStringUTF8 stringVal1;
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stringVal1.string = const_cast<char*>(gamertag.c_str());
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stringVal1.length = gamertag.length();
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value[1].type = IGGY_DATATYPE_string_UTF8;
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value[1].string8 = stringVal1;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_funcSetupTitles, 2, value);
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}
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void UIControl_LeaderboardList::initLeaderboard(int iFirstFocus,
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int iTotalEntries,
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int iNumColumns) {
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iFirstFocus;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iTotalEntries;
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value[2].type = IGGY_DATATYPE_number;
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value[2].number = iNumColumns;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcInitLeaderboard, 3, value);
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}
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void UIControl_LeaderboardList::setColumnIcon(int iColumn, int iType) {
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iColumn;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = (iType <= 32000) ? 0 : (iType - 32000);
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(),
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m_funcSetColumnIcon, 2, value);
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}
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void UIControl_LeaderboardList::addDataSet(
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bool bLast, int iId, int iRank, const std::string& gamertag,
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bool bDisplayMessage, const std::string& col0, const std::string& col1,
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const std::string& col2, const std::string& col3,
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const std::string& col4, const std::string& col5,
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const std::string& col6) {
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IggyDataValue result;
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IggyDataValue value[12];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = bLast;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iId;
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value[2].type = IGGY_DATATYPE_number;
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value[2].number = iRank;
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IggyStringUTF8 stringVal0;
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stringVal0.string = const_cast<char*>(gamertag.c_str());
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stringVal0.length = gamertag.length();
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value[3].type = IGGY_DATATYPE_string_UTF8;
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value[3].string8 = stringVal0;
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value[4].type = IGGY_DATATYPE_boolean;
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value[4].boolval = bDisplayMessage;
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IggyStringUTF8 stringVal1;
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stringVal1.string = const_cast<char*>(col0.c_str());
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stringVal1.length = col0.length();
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value[5].type = IGGY_DATATYPE_string_UTF8;
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value[5].string8 = stringVal1;
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if (col1.empty()) {
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value[6].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal2;
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stringVal2.string = const_cast<char*>(col1.c_str());
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stringVal2.length = col1.length();
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value[6].type = IGGY_DATATYPE_string_UTF8;
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value[6].string8 = stringVal2;
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}
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if (col2.empty()) {
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value[7].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal3;
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stringVal3.string = const_cast<char*>(col2.c_str());
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stringVal3.length = col2.length();
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value[7].type = IGGY_DATATYPE_string_UTF8;
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value[7].string8 = stringVal3;
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}
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if (col3.empty()) {
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value[8].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal4;
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stringVal4.string = const_cast<char*>(col3.c_str());
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stringVal4.length = col3.length();
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value[8].type = IGGY_DATATYPE_string_UTF8;
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value[8].string8 = stringVal4;
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}
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if (col4.empty()) {
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value[9].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal5;
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stringVal5.string = const_cast<char*>(col4.c_str());
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stringVal5.length = col4.length();
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value[9].type = IGGY_DATATYPE_string_UTF8;
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value[9].string8 = stringVal5;
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}
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if (col5.empty()) {
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value[10].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal6;
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stringVal6.string = const_cast<char*>(col5.c_str());
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stringVal6.length = col5.length();
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value[10].type = IGGY_DATATYPE_string_UTF8;
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value[10].string8 = stringVal6;
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}
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if (col6.empty()) {
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value[11].type = IGGY_DATATYPE_null;
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} else {
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IggyStringUTF8 stringVal7;
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stringVal7.string = const_cast<char*>(col6.c_str());
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stringVal7.length = col6.length();
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value[11].type = IGGY_DATATYPE_string_UTF8;
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value[11].string8 = stringVal7;
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}
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_funcAddDataSet, 12, value);
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}
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