#include "UIControl_LeaderboardList.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "util/StringHelpers.h" UIControl_LeaderboardList::UIControl_LeaderboardList() {} bool UIControl_LeaderboardList::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eLeaderboardList); bool success = UIControl_Base::setupControl(scene, parent, controlName); // UIControl_LeaderboardList specific initialisers m_funcInitLeaderboard = registerFastName("InitLeaderboard"); m_funcAddDataSet = registerFastName("AddDataSet"); m_funcResetLeaderboard = registerFastName("ResetLeaderboard"); m_funcSetupTitles = registerFastName("SetupTitles"); m_funcSetColumnIcon = registerFastName("SetColumnIcon"); return success; } void UIControl_LeaderboardList::init(int id) { m_id = id; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value); } void UIControl_LeaderboardList::ReInit() { UIControl_Base::ReInit(); init(m_id); } void UIControl_LeaderboardList::clearList() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcResetLeaderboard, 0, nullptr); } void UIControl_LeaderboardList::setupTitles(const std::string& rank, const std::string& gamertag) { IggyDataValue result; IggyDataValue value[2]; IggyStringUTF8 stringVal0; stringVal0.string = const_cast(rank.c_str()); stringVal0.length = rank.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal0; IggyStringUTF8 stringVal1; stringVal1.string = const_cast(gamertag.c_str()); stringVal1.length = gamertag.length(); value[1].type = IGGY_DATATYPE_string_UTF8; value[1].string8 = stringVal1; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetupTitles, 2, value); } void UIControl_LeaderboardList::initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iFirstFocus; value[1].type = IGGY_DATATYPE_number; value[1].number = iTotalEntries; value[2].type = IGGY_DATATYPE_number; value[2].number = iNumColumns; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcInitLeaderboard, 3, value); } void UIControl_LeaderboardList::setColumnIcon(int iColumn, int iType) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iColumn; value[1].type = IGGY_DATATYPE_number; value[1].number = (iType <= 32000) ? 0 : (iType - 32000); IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetColumnIcon, 2, value); } void UIControl_LeaderboardList::addDataSet( bool bLast, int iId, int iRank, const std::string& gamertag, bool bDisplayMessage, const std::string& col0, const std::string& col1, const std::string& col2, const std::string& col3, const std::string& col4, const std::string& col5, const std::string& col6) { IggyDataValue result; IggyDataValue value[12]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bLast; value[1].type = IGGY_DATATYPE_number; value[1].number = iId; value[2].type = IGGY_DATATYPE_number; value[2].number = iRank; IggyStringUTF8 stringVal0; stringVal0.string = const_cast(gamertag.c_str()); stringVal0.length = gamertag.length(); value[3].type = IGGY_DATATYPE_string_UTF8; value[3].string8 = stringVal0; value[4].type = IGGY_DATATYPE_boolean; value[4].boolval = bDisplayMessage; IggyStringUTF8 stringVal1; stringVal1.string = const_cast(col0.c_str()); stringVal1.length = col0.length(); value[5].type = IGGY_DATATYPE_string_UTF8; value[5].string8 = stringVal1; if (col1.empty()) { value[6].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal2; stringVal2.string = const_cast(col1.c_str()); stringVal2.length = col1.length(); value[6].type = IGGY_DATATYPE_string_UTF8; value[6].string8 = stringVal2; } if (col2.empty()) { value[7].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal3; stringVal3.string = const_cast(col2.c_str()); stringVal3.length = col2.length(); value[7].type = IGGY_DATATYPE_string_UTF8; value[7].string8 = stringVal3; } if (col3.empty()) { value[8].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal4; stringVal4.string = const_cast(col3.c_str()); stringVal4.length = col3.length(); value[8].type = IGGY_DATATYPE_string_UTF8; value[8].string8 = stringVal4; } if (col4.empty()) { value[9].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal5; stringVal5.string = const_cast(col4.c_str()); stringVal5.length = col4.length(); value[9].type = IGGY_DATATYPE_string_UTF8; value[9].string8 = stringVal5; } if (col5.empty()) { value[10].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal6; stringVal6.string = const_cast(col5.c_str()); stringVal6.length = col5.length(); value[10].type = IGGY_DATATYPE_string_UTF8; value[10].string8 = stringVal6; } if (col6.empty()) { value[11].type = IGGY_DATATYPE_null; } else { IggyStringUTF8 stringVal7; stringVal7.string = const_cast(col6.c_str()); stringVal7.length = col6.length(); value[11].type = IGGY_DATATYPE_string_UTF8; value[11].string8 = stringVal7; } IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcAddDataSet, 12, value); }