4jcraft/targets/app/common/UI/Components/UIComponent_Tooltips.h

98 lines
3 KiB
C++

#pragma once
#include <string>
#include "platform/PlatformTypes.h"
#include "platform/renderer/renderer.h"
#include "minecraft/GameEnums.h"
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/UIScene.h"
#include "app/common/UI/UIString.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
#include "platform/input/InputConstants.h"
class UILayer;
class UIComponent_Tooltips : public UIScene {
private:
bool m_bSplitscreen;
protected:
typedef struct _TooltipValues {
bool show;
int iString;
UIString label;
_TooltipValues() {
show = false;
iString = -1;
}
} TooltipValues;
TooltipValues m_tooltipValues[eToolTipNumButtons];
IggyName m_funcSetTooltip, m_funcSetOpacity, m_funcSetABSwap,
m_funcUpdateLayout;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_NAME(m_funcSetTooltip, "SetToolTip")
UI_MAP_NAME(m_funcSetOpacity, "SetOpacity")
UI_MAP_NAME(m_funcSetABSwap, "SetABSwap")
UI_MAP_NAME(m_funcUpdateLayout, "UpdateLayout")
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual std::string getMoviePath();
virtual F64 getSafeZoneHalfWidth();
public:
UIComponent_Tooltips(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIComponent_Tooltips; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
virtual void updateSafeZone();
virtual void tick();
// RENDERING
virtual void render(S32 width, S32 height,
IPlatformRenderer::eViewportType viewport);
virtual void SetTooltipText(unsigned int tooltip, int iTextID);
virtual void SetEnableTooltips(bool bVal);
virtual void ShowTooltip(unsigned int tooltip, bool show);
virtual void SetTooltips(int iA, int iB = -1, int iX = -1, int iY = -1,
int iLT = -1, int iRT = -1, int iLB = -1,
int iRB = -1, int iLS = -1, int iRS = -1,
int iBack = -1, bool forceUpdate = false);
virtual void EnableTooltip(unsigned int tooltip, bool enable);
virtual void handleReload();
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
void overrideSFX(int iPad, int key, bool bVal);
private:
bool _SetTooltip(unsigned int iToolTip, int iTextID);
void _SetTooltip(unsigned int iToolTipId, UIString label, bool show,
bool force = false);
void _Relayout();
bool m_overrideSFX[XUSER_MAX_COUNT][ACTION_MAX_MENU];
};