#pragma once #include #include "platform/PlatformTypes.h" #include "platform/renderer/renderer.h" #include "minecraft/GameEnums.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "app/linux/Iggy/include/rrCore.h" #include "platform/input/InputConstants.h" class UILayer; class UIComponent_Tooltips : public UIScene { private: bool m_bSplitscreen; protected: typedef struct _TooltipValues { bool show; int iString; UIString label; _TooltipValues() { show = false; iString = -1; } } TooltipValues; TooltipValues m_tooltipValues[eToolTipNumButtons]; IggyName m_funcSetTooltip, m_funcSetOpacity, m_funcSetABSwap, m_funcUpdateLayout; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetTooltip, "SetToolTip") UI_MAP_NAME(m_funcSetOpacity, "SetOpacity") UI_MAP_NAME(m_funcSetABSwap, "SetABSwap") UI_MAP_NAME(m_funcUpdateLayout, "UpdateLayout") UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::string getMoviePath(); virtual F64 getSafeZoneHalfWidth(); public: UIComponent_Tooltips(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIComponent_Tooltips; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } virtual void updateSafeZone(); virtual void tick(); // RENDERING virtual void render(S32 width, S32 height, IPlatformRenderer::eViewportType viewport); virtual void SetTooltipText(unsigned int tooltip, int iTextID); virtual void SetEnableTooltips(bool bVal); virtual void ShowTooltip(unsigned int tooltip, bool show); virtual void SetTooltips(int iA, int iB = -1, int iX = -1, int iY = -1, int iLT = -1, int iRT = -1, int iLB = -1, int iRB = -1, int iLS = -1, int iRS = -1, int iBack = -1, bool forceUpdate = false); virtual void EnableTooltip(unsigned int tooltip, bool enable); virtual void handleReload(); virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); void overrideSFX(int iPad, int key, bool bVal); private: bool _SetTooltip(unsigned int iToolTip, int iTextID); void _SetTooltip(unsigned int iToolTipId, UIString label, bool show, bool force = false); void _Relayout(); bool m_overrideSFX[XUSER_MAX_COUNT][ACTION_MAX_MENU]; };