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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/Controls/UIControl_Label.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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class UILayer;
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class UIComponent_DebugUIMarketingGuide : public UIScene {
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private:
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IggyName m_funcSetPlatform;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_NAME(m_funcSetPlatform, "SetPlatform")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIComponent_DebugUIMarketingGuide(int iPad, void* initData,
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UILayer* parentLayer);
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::string getMoviePath();
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public:
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virtual EUIScene getSceneType() {
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return eUIComponent_DebugUIMarketingGuide;
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}
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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}; |