#pragma once #include #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif class UILayer; class UIComponent_DebugUIMarketingGuide : public UIScene { private: IggyName m_funcSetPlatform; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetPlatform, "SetPlatform") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIComponent_DebugUIMarketingGuide(int iPad, void* initData, UILayer* parentLayer); protected: // TODO: This should be pure virtual in this class virtual std::string getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } };