mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 20:43:36 +00:00
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
|
|
// using namespace std;
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "GameRuleDefinition.h"
|
|
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
|
|
|
|
class AddItemRuleDefinition;
|
|
class Pos;
|
|
|
|
class UpdatePlayerRuleDefinition : public GameRuleDefinition {
|
|
private:
|
|
std::vector<AddItemRuleDefinition*> m_items;
|
|
|
|
bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
|
|
int m_health;
|
|
int m_food;
|
|
Pos* m_spawnPos;
|
|
float m_yRot;
|
|
|
|
public:
|
|
UpdatePlayerRuleDefinition();
|
|
~UpdatePlayerRuleDefinition();
|
|
|
|
virtual ConsoleGameRules::EGameRuleType getActionType() {
|
|
return ConsoleGameRules::eGameRuleType_UpdatePlayerRule;
|
|
}
|
|
|
|
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
|
|
virtual GameRuleDefinition* addChild(
|
|
ConsoleGameRules::EGameRuleType ruleType);
|
|
|
|
virtual void writeAttributes(DataOutputStream* dos,
|
|
unsigned int numAttributes);
|
|
virtual void addAttribute(const std::string& attributeName,
|
|
const std::string& attributeValue);
|
|
|
|
virtual void postProcessPlayer(std::shared_ptr<Player> player);
|
|
}; |