4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.cpp

163 lines
5.6 KiB
C++

#include "UpdatePlayerRuleDefinition.h"
#include <wchar.h>
#include <memory>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/AddItemRuleDefinition.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/Pos.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/food/FoodData.h"
UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() {
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;
;
m_health = 0;
m_food = 0;
m_spawnPos = nullptr;
m_yRot = 0.0f;
}
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition() {
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
delete *it;
}
}
void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
int attrCount = 3;
if (m_bUpdateHealth) ++attrCount;
if (m_bUpdateFood) ++attrCount;
if (m_bUpdateYRot) ++attrCount;
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(toWString(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(toWString(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(toWString(m_spawnPos->z));
if (m_bUpdateYRot) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
dos->writeUTF(toWString(m_yRot));
}
if (m_bUpdateHealth) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
dos->writeUTF(toWString(m_health));
}
if (m_bUpdateFood) {
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
dos->writeUTF(toWString(m_food));
}
}
void UpdatePlayerRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (auto it = m_items.begin(); it != m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* UpdatePlayerRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
printf(
"UpdatePlayerRuleDefinition: Attempted to add invalid child rule "
"- %d\n",
ruleType);
#endif
}
return rule;
}
void UpdatePlayerRuleDefinition::addAttribute(
const std::string& attributeName, const std::string& attributeValue) {
if (attributeName.compare("spawnX") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = fromWString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n", value);
} else if (attributeName.compare("spawnY") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = fromWString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n", value);
} else if (attributeName.compare("spawnZ") == 0) {
if (m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = fromWString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n", value);
} else if (attributeName.compare("health") == 0) {
int value = fromWString<int>(attributeValue);
m_health = value;
m_bUpdateHealth = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter health=%d\n", value);
} else if (attributeName.compare("food") == 0) {
int value = fromWString<int>(attributeValue);
m_food = value;
m_bUpdateFood = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter health=%d\n", value);
} else if (attributeName.compare("yRot") == 0) {
float value = fromWString<float>(attributeValue);
m_yRot = value;
m_bUpdateYRot = true;
app.DebugPrintf(
"UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n", value);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void UpdatePlayerRuleDefinition::postProcessPlayer(
std::shared_ptr<Player> player) {
if (m_bUpdateHealth) {
player->lastHealth = m_health;
player->setHealth(m_health);
}
if (m_bUpdateFood) {
player->getFoodData()->setFoodLevel(m_food);
}
double x = player->x;
double y = player->y;
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if (m_spawnPos != nullptr) {
x = m_spawnPos->x;
y = m_spawnPos->y;
z = m_spawnPos->z;
}
if (m_bUpdateYRot) {
yRot = m_yRot;
}
if (m_spawnPos != nullptr || m_bUpdateYRot)
player->absMoveTo(x, y, z, yRot, xRot);
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
AddItemRuleDefinition* addItem = *it;
addItem->addItemToContainer(player->inventory, -1);
}
}