4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/NamedAreaRuleDefinition.h

30 lines
781 B
C++

#pragma once
#include <string>
#include "GameRuleDefinition.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "minecraft/world/phys/AABB.h"
class NamedAreaRuleDefinition : public GameRuleDefinition {
private:
std::string m_name;
AABB m_area;
public:
NamedAreaRuleDefinition();
virtual void writeAttributes(DataOutputStream* dos,
unsigned int numAttributes);
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_NamedArea;
}
virtual void addAttribute(const std::string& attributeName,
const std::string& attributeValue);
AABB* getArea() { return &m_area; }
std::string getName() { return m_name; }
};