4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.cpp

58 lines
1.7 KiB
C++

#include "LevelRuleset.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/CompoundGameRuleDefinition.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/NamedAreaRuleDefinition.h"
#include "app/common/Localisation/StringTable.h"
class AABB;
LevelRuleset::LevelRuleset() { m_stringTable = nullptr; }
LevelRuleset::~LevelRuleset() {
for (auto it = m_areas.begin(); it != m_areas.end(); ++it) {
delete *it;
}
}
void LevelRuleset::getChildren(std::vector<GameRuleDefinition*>* children) {
CompoundGameRuleDefinition::getChildren(children);
for (auto it = m_areas.begin(); it != m_areas.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* LevelRuleset::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_NamedArea) {
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition*)rule);
} else {
rule = CompoundGameRuleDefinition::addChild(ruleType);
}
return rule;
}
void LevelRuleset::loadStringTable(StringTable* table) {
m_stringTable = table;
}
const char* LevelRuleset::getString(const std::string& key) {
if (m_stringTable == nullptr) {
return "";
} else {
return m_stringTable->getString(key);
}
}
AABB* LevelRuleset::getNamedArea(const std::string& areaName) {
AABB* area = nullptr;
for (auto it = m_areas.begin(); it != m_areas.end(); ++it) {
if ((*it)->getName().compare(areaName) == 0) {
area = (*it)->getArea();
break;
}
}
return area;
}