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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#include "LevelRuleset.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/CompoundGameRuleDefinition.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/NamedAreaRuleDefinition.h"
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#include "app/common/Localisation/StringTable.h"
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class AABB;
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LevelRuleset::LevelRuleset() { m_stringTable = nullptr; }
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LevelRuleset::~LevelRuleset() {
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for (auto it = m_areas.begin(); it != m_areas.end(); ++it) {
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delete *it;
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}
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}
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void LevelRuleset::getChildren(std::vector<GameRuleDefinition*>* children) {
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CompoundGameRuleDefinition::getChildren(children);
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for (auto it = m_areas.begin(); it != m_areas.end(); it++)
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children->push_back(*it);
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}
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GameRuleDefinition* LevelRuleset::addChild(
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ConsoleGameRules::EGameRuleType ruleType) {
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GameRuleDefinition* rule = nullptr;
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if (ruleType == ConsoleGameRules::eGameRuleType_NamedArea) {
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rule = new NamedAreaRuleDefinition();
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m_areas.push_back((NamedAreaRuleDefinition*)rule);
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} else {
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rule = CompoundGameRuleDefinition::addChild(ruleType);
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}
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return rule;
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}
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void LevelRuleset::loadStringTable(StringTable* table) {
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m_stringTable = table;
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}
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const char* LevelRuleset::getString(const std::string& key) {
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if (m_stringTable == nullptr) {
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return "";
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} else {
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return m_stringTable->getString(key);
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}
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}
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AABB* LevelRuleset::getNamedArea(const std::string& areaName) {
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AABB* area = nullptr;
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for (auto it = m_areas.begin(); it != m_areas.end(); ++it) {
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if ((*it)->getName().compare(areaName) == 0) {
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area = (*it)->getArea();
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break;
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}
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}
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return area;
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}
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