4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.cpp

167 lines
5.3 KiB
C++

#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include <assert.h>
#include <wchar.h>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/CompleteAllRuleDefinition.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.h"
#include "app/common/GameRules/LevelRules/Rules/GameRule.h"
#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
class Connection;
GameRuleDefinition::GameRuleDefinition() {
m_descriptionId = "";
m_promptId = "";
m_4JDataValue = 0;
}
void GameRuleDefinition::write(DataOutputStream* dos) {
// Write EGameRuleType.
ConsoleGameRules::EGameRuleType eType = getActionType();
assert(eType != ConsoleGameRules::eGameRuleType_Invalid);
ConsoleGameRules::write(dos, eType); // stringID
writeAttributes(dos, 0);
// 4J-JEV: Get children.
std::vector<GameRuleDefinition*>* children =
new std::vector<GameRuleDefinition*>();
getChildren(children);
// Write children.
dos->writeInt(children->size());
for (auto it = children->begin(); it != children->end(); it++)
(*it)->write(dos);
}
void GameRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
dos->writeInt(numAttributes + 3);
ConsoleGameRules::write(dos,
ConsoleGameRules::eGameRuleAttr_descriptionName);
dos->writeUTF(m_descriptionId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_promptName);
dos->writeUTF(m_promptId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF(toWString(m_4JDataValue));
}
void GameRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {}
GameRuleDefinition* GameRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
#ifndef _CONTENT_PACKAGE
printf("GameRuleDefinition: Attempted to add invalid child rule - %d\n",
ruleType);
#endif
return nullptr;
}
void GameRuleDefinition::addAttribute(const std::string& attributeName,
const std::string& attributeValue) {
if (attributeName.compare("descriptionName") == 0) {
m_descriptionId = attributeValue;
#ifndef _CONTENT_PACKAGE
printf("GameRuleDefinition: Adding parameter descriptionId=%s\n",
m_descriptionId.c_str());
#endif
} else if (attributeName.compare("promptName") == 0) {
m_promptId = attributeValue;
#ifndef _CONTENT_PACKAGE
printf("GameRuleDefinition: Adding parameter m_promptId=%s\n",
m_promptId.c_str());
#endif
} else if (attributeName.compare("dataTag") == 0) {
m_4JDataValue = fromWString<int>(attributeValue);
app.DebugPrintf(
"GameRuleDefinition: Adding parameter m_4JDataValue=%d\n",
m_4JDataValue);
} else {
#ifndef _CONTENT_PACKAGE
printf(
"GameRuleDefinition: Attempted to add invalid attribute: %s\n",
attributeName.c_str());
#endif
}
}
void GameRuleDefinition::populateGameRule(
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
GameRule::ValueType value;
value.b = false;
rule->setParameter("bComplete", value);
}
bool GameRuleDefinition::getComplete(GameRule* rule) {
GameRule::ValueType value;
value = rule->getParameter("bComplete");
return value.b;
}
void GameRuleDefinition::setComplete(GameRule* rule, bool val) {
GameRule::ValueType value;
value = rule->getParameter("bComplete");
value.b = val;
rule->setParameter("bComplete", value);
}
std::vector<GameRuleDefinition*>* GameRuleDefinition::enumerate() {
// Get Vector.
std::vector<GameRuleDefinition*>* gRules;
gRules = new std::vector<GameRuleDefinition*>();
gRules->push_back(this);
getChildren(gRules);
return gRules;
}
std::unordered_map<GameRuleDefinition*, int>*
GameRuleDefinition::enumerateMap() {
std::unordered_map<GameRuleDefinition*, int>* out =
new std::unordered_map<GameRuleDefinition*, int>();
int i = 0;
std::vector<GameRuleDefinition*>* gRules = enumerate();
for (auto it = gRules->begin(); it != gRules->end(); it++)
out->insert(std::pair<GameRuleDefinition*, int>(*it, i++));
return out;
}
GameRulesInstance* GameRuleDefinition::generateNewGameRulesInstance(
GameRulesInstance::EGameRulesInstanceType type, LevelRuleset* rules,
Connection* connection) {
GameRulesInstance* manager = new GameRulesInstance(rules, connection);
rules->populateGameRule(type, manager);
return manager;
}
std::string GameRuleDefinition::generateDescriptionString(
ConsoleGameRules::EGameRuleType defType, const std::string& description,
void* data, int dataLength) {
std::string formatted = description;
switch (defType) {
case ConsoleGameRules::eGameRuleType_CompleteAllRule:
formatted = CompleteAllRuleDefinition::generateDescriptionString(
description, data, dataLength);
break;
default:
break;
};
return formatted;
}