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31 lines
1,005 B
C++
31 lines
1,005 B
C++
#pragma once
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#include <vector>
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#include "GameRuleDefinition.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
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class CompoundGameRuleDefinition : public GameRuleDefinition {
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protected:
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std::vector<GameRuleDefinition*> m_children;
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protected:
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GameRuleDefinition* m_lastRuleStatusChanged;
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public:
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CompoundGameRuleDefinition();
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virtual ~CompoundGameRuleDefinition();
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virtual void getChildren(std::vector<GameRuleDefinition*>* children);
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virtual GameRuleDefinition* addChild(
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ConsoleGameRules::EGameRuleType ruleType);
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virtual void populateGameRule(
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GameRulesInstance::EGameRulesInstanceType type, GameRule* rule);
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virtual bool onUseTile(GameRule* rule, int tileId, int x, int y, int z);
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virtual bool onCollectItem(GameRule* rule,
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std::shared_ptr<ItemInstance> item);
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virtual void postProcessPlayer(std::shared_ptr<Player> player);
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}; |