4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/AddItemRuleDefinition.h

38 lines
1 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <vector>
#include "GameRuleDefinition.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
class Container;
class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition {
private:
int m_itemId;
int m_quantity;
int m_auxValue;
int m_dataTag;
int m_slot;
std::vector<AddEnchantmentRuleDefinition*> m_enchantments;
public:
AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream*, unsigned int numAttributes);
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_AddItem;
}
virtual GameRuleDefinition* addChild(
ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const std::string& attributeName,
const std::string& attributeValue);
bool addItemToContainer(std::shared_ptr<Container> container, int slotId);
};