4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/AddItemRuleDefinition.cpp

117 lines
4.5 KiB
C++

#include "AddItemRuleDefinition.h"
#include <algorithm>
#include "AddEnchantmentRuleDefinition.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "util/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
AddItemRuleDefinition::AddItemRuleDefinition() {
m_itemId = m_quantity = m_auxValue = m_dataTag = 0;
m_slot = -1;
}
void AddItemRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF(toWString(m_itemId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF(toWString(m_quantity));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF(toWString(m_auxValue));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF(toWString(m_dataTag));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
dos->writeUTF(toWString(m_slot));
}
void AddItemRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (auto it = m_enchantments.begin(); it != m_enchantments.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* AddItemRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment) {
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition*)rule);
} else {
}
return rule;
}
void AddItemRuleDefinition::addAttribute(const std::string& attributeName,
const std::string& attributeValue) {
if (attributeName.compare("itemId") == 0) {
int value = fromWString<int>(attributeValue);
m_itemId = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// itemId=%d\n",m_itemId);
} else if (attributeName.compare("quantity") == 0) {
int value = fromWString<int>(attributeValue);
m_quantity = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// quantity=%d\n",m_quantity);
} else if (attributeName.compare("auxValue") == 0) {
int value = fromWString<int>(attributeValue);
m_auxValue = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// auxValue=%d\n",m_auxValue);
} else if (attributeName.compare("dataTag") == 0) {
int value = fromWString<int>(attributeValue);
m_dataTag = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// dataTag=%d\n",m_dataTag);
} else if (attributeName.compare("slot") == 0) {
int value = fromWString<int>(attributeValue);
m_slot = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// slot=%d\n",m_slot);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddItemRuleDefinition::addItemToContainer(
std::shared_ptr<Container> container, int slotId) {
bool added = false;
if (Item::items[m_itemId] != nullptr) {
int quantity =
std::min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>(
new ItemInstance(m_itemId, quantity, m_auxValue));
newItem->set4JData(m_dataTag);
for (auto it = m_enchantments.begin(); it != m_enchantments.end();
++it) {
(*it)->enchantItem(newItem);
}
if (m_slot >= 0 && m_slot < container->getContainerSize()) {
container->setItem(m_slot, newItem);
added = true;
} else if (slotId >= 0 && slotId < container->getContainerSize()) {
container->setItem(slotId, newItem);
added = true;
} else if (std::dynamic_pointer_cast<Inventory>(container) != nullptr) {
added =
std::dynamic_pointer_cast<Inventory>(container)->add(newItem);
}
}
return added;
}