4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/AddEnchantmentRuleDefinition.h

29 lines
738 B
C++

#pragma once
#include <memory>
#include <string>
#include "GameRuleDefinition.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
class ItemInstance;
class AddEnchantmentRuleDefinition : public GameRuleDefinition {
private:
int m_enchantmentId;
int m_enchantmentLevel;
public:
AddEnchantmentRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_AddEnchantment;
}
virtual void writeAttributes(DataOutputStream*, unsigned int numAttrs);
virtual void addAttribute(const std::string& attributeName,
const std::string& attributeValue);
bool enchantItem(std::shared_ptr<ItemInstance> item);
};