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60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
#include "StartFeature.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "app/linux/LinuxGame.h"
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#include "util/StringHelpers.h"
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#include "java/InputOutputStream/DataOutputStream.h"
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StartFeature::StartFeature() {
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m_chunkX = 0;
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m_chunkZ = 0;
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m_orientation = 0;
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
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dos->writeUTF(toWString(m_chunkX));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
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dos->writeUTF(toWString(m_chunkZ));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
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dos->writeUTF(toWString((int)m_feature));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
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dos->writeUTF(toWString(m_orientation));
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}
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void StartFeature::addAttribute(const std::string& attributeName,
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const std::string& attributeValue) {
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if (attributeName.compare("chunkX") == 0) {
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int value = fromWString<int>(attributeValue);
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m_chunkX = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n", m_chunkX);
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} else if (attributeName.compare("chunkZ") == 0) {
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int value = fromWString<int>(attributeValue);
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m_chunkZ = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ);
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} else if (attributeName.compare("orientation") == 0) {
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int value = fromWString<int>(attributeValue);
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m_orientation = value;
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app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",
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m_orientation);
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} else if (attributeName.compare("feature") == 0) {
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int value = fromWString<int>(attributeValue);
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m_feature = (StructureFeature::EFeatureTypes)value;
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app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",
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m_feature);
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} else {
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ,
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StructureFeature::EFeatureTypes feature,
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int* orientation) {
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if (orientation != nullptr) *orientation = m_orientation;
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return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
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} |