4jcraft/targets/app/common/GameRules/LevelGeneration/StartFeature.cpp

60 lines
2.5 KiB
C++

#include "StartFeature.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/linux/LinuxGame.h"
#include "util/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
StartFeature::StartFeature() {
m_chunkX = 0;
m_chunkZ = 0;
m_orientation = 0;
m_feature = StructureFeature::eFeature_Temples;
}
void StartFeature::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(toWString(m_chunkX));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
dos->writeUTF(toWString(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(toWString((int)m_feature));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(toWString(m_orientation));
}
void StartFeature::addAttribute(const std::string& attributeName,
const std::string& attributeValue) {
if (attributeName.compare("chunkX") == 0) {
int value = fromWString<int>(attributeValue);
m_chunkX = value;
app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n", m_chunkX);
} else if (attributeName.compare("chunkZ") == 0) {
int value = fromWString<int>(attributeValue);
m_chunkZ = value;
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ);
} else if (attributeName.compare("orientation") == 0) {
int value = fromWString<int>(attributeValue);
m_orientation = value;
app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",
m_orientation);
} else if (attributeName.compare("feature") == 0) {
int value = fromWString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",
m_feature);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ,
StructureFeature::EFeatureTypes feature,
int* orientation) {
if (orientation != nullptr) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}