#include "StartFeature.h" #include "app/common/GameRules/ConsoleGameRulesConstants.h" #include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h" #include "app/linux/LinuxGame.h" #include "util/StringHelpers.h" #include "java/InputOutputStream/DataOutputStream.h" StartFeature::StartFeature() { m_chunkX = 0; m_chunkZ = 0; m_orientation = 0; m_feature = StructureFeature::eFeature_Temples; } void StartFeature::writeAttributes(DataOutputStream* dos, unsigned int numAttrs) { GameRuleDefinition::writeAttributes(dos, numAttrs + 4); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX); dos->writeUTF(toWString(m_chunkX)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ); dos->writeUTF(toWString(m_chunkZ)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature); dos->writeUTF(toWString((int)m_feature)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation); dos->writeUTF(toWString(m_orientation)); } void StartFeature::addAttribute(const std::string& attributeName, const std::string& attributeValue) { if (attributeName.compare("chunkX") == 0) { int value = fromWString(attributeValue); m_chunkX = value; app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n", m_chunkX); } else if (attributeName.compare("chunkZ") == 0) { int value = fromWString(attributeValue); m_chunkZ = value; app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ); } else if (attributeName.compare("orientation") == 0) { int value = fromWString(attributeValue); m_orientation = value; app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n", m_orientation); } else if (attributeName.compare("feature") == 0) { int value = fromWString(attributeValue); m_feature = (StructureFeature::EFeatureTypes)value; app.DebugPrintf("StartFeature: Adding parameter feature=%d\n", m_feature); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int* orientation) { if (orientation != nullptr) *orientation = m_orientation; return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature; }