MatthewBeshay
f19563bbd7
cleanup: flatten dead branches in common app and ui code
2026-03-26 20:18:29 +11:00
MatthewBeshay
6ef7d05f7e
cleanup: collapse common app and ui console branches
2026-03-26 18:49:24 +11:00
MatthewBeshay
ad5da38321
cleanup: remove console platform code from shared includes and build paths
2026-03-26 17:53:37 +11:00
MatthewBeshay
2117a772d7
checkpoint: refresh supported-path portability baseline
2026-03-26 17:05:31 +11:00
orng
1538074b4d
refactor: remove integer caching
2026-03-25 02:47:51 -05:00
Tropical
a403bf5a4a
various iggy UI build fixes, format DLC folder
2026-03-22 12:36:33 -05:00
Tropical
90bdcd47d4
TU19: Merge Minecraft.Client/Platform/Common/Network
Build (Linux, x86_64) / build-linux (push) Waiting to run
Build (Linux, x86_64) / build-linux-debug (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
2026-03-22 04:21:50 -05:00
Tropical
5f22cd8093
format Platform/Common/Network
2026-03-22 04:16:54 -05:00
notmatthewbeshay
a2ddb7c2f0
Remove WinAPI ints from network and save helpers
2026-03-14 06:52:03 +11:00
notmatthewbeshay
9c9fff7366
Use standard message option arrays in network flows
2026-03-11 15:38:51 +11:00
notmatthewbeshay
828ab5e277
Use standard types in invite join flow
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c9f96cae17
Use standard callback params in network session updates
2026-03-11 15:38:48 +11:00
Echo J.
8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
...
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical
66b10b8226
fix: remove vibecoded socket initialization fix
2026-03-09 09:52:47 -05:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00