Commit graph

15 commits

Author SHA1 Message Date
MatthewBeshay f19563bbd7 cleanup: flatten dead branches in common app and ui code 2026-03-26 20:18:29 +11:00
MatthewBeshay 6ef7d05f7e cleanup: collapse common app and ui console branches 2026-03-26 18:49:24 +11:00
MatthewBeshay ad5da38321 cleanup: remove console platform code from shared includes and build paths 2026-03-26 17:53:37 +11:00
MatthewBeshay 2117a772d7 checkpoint: refresh supported-path portability baseline 2026-03-26 17:05:31 +11:00
orng 1538074b4d refactor: remove integer caching 2026-03-25 02:47:51 -05:00
Tropical a403bf5a4a various iggy UI build fixes, format DLC folder 2026-03-22 12:36:33 -05:00
Tropical 90bdcd47d4 TU19: Merge Minecraft.Client/Platform/Common/Network
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2026-03-22 04:21:50 -05:00
Tropical 5f22cd8093 format Platform/Common/Network 2026-03-22 04:16:54 -05:00
notmatthewbeshay a2ddb7c2f0 Remove WinAPI ints from network and save helpers 2026-03-14 06:52:03 +11:00
notmatthewbeshay 9c9fff7366 Use standard message option arrays in network flows 2026-03-11 15:38:51 +11:00
notmatthewbeshay 828ab5e277 Use standard types in invite join flow 2026-03-11 15:38:48 +11:00
notmatthewbeshay c9f96cae17 Use standard callback params in network session updates 2026-03-11 15:38:48 +11:00
Echo J. 8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical 66b10b8226 fix: remove vibecoded socket initialization fix 2026-03-09 09:52:47 -05:00
Tropical ad1e8369bc refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
Renamed from Common/Network/GameNetworkManager.cpp (Browse further)