Tropical
ecc15c6148
refactor: bring 4jlibs back in-tree
2026-03-30 02:04:44 -05:00
MatthewBeshay
e0f4194bfb
Delete in-tree 4J libraries after extraction
2026-03-21 00:38:32 +11:00
MatthewBeshay
1845c64ad4
Decouple 4J libs for extraction to 4jlibs
2026-03-20 11:08:45 +11:00
ViniciusCruzMoura
580b947c6e
UIScene_MainMenu: Enable the Exit Game Button Behaviour
...
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me
Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00
notmatthewbeshay
4866a895dc
Rename misleading DWORD-style count parameters
2026-03-16 05:30:42 +11:00
notmatthewbeshay
ba4a20531d
Remove WinAPI buffer types from 4J.Render
2026-03-16 04:27:12 +11:00
Tropical
6318734652
chore: format 4JLibs
2026-03-13 17:11:59 -05:00
Sally Knight
c42f71ba22
fix: restore and fix entity, block and hand lighting
...
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
JuiceyDev
2f8ed831fc
fix: enable TRIANGLE_MODE and use correct OpenGL constants to fix invisible terrain
2026-03-06 22:10:41 +01:00
JuiceyDev
12c48a02ad
fix: use standard OpenGL constants on Linux to fix invisible terrain
2026-03-06 21:43:31 +01:00
JuiceyDev
1f37e1d422
some updates
2026-03-06 00:28:53 +01:00
JuiceyDev
2f7962cbb2
woah
2026-03-06 00:19:13 +01:00
JuiceyDev
ad50bf21d4
shit renderer
2026-03-05 21:31:54 +01:00
JuiceyDev
70a5f01070
feat: OpenGL rendering implementation (GLFW/OpenGL 2.1 pipeline)
2026-03-05 11:18:20 +01:00
JuiceyDev
3379b2ab6a
fix: update include paths and add Linux compatibility for various files
2026-03-05 10:48:23 +01:00
JuiceyDev
4160a8c78e
add 4JLib from Pyogenics:4jlibs
2026-03-05 10:44:11 +01:00