Commit graph

34 commits

Author SHA1 Message Date
Tropical ecc15c6148 refactor: bring 4jlibs back in-tree 2026-03-30 02:04:44 -05:00
MatthewBeshay e0f4194bfb Delete in-tree 4J libraries after extraction 2026-03-21 00:38:32 +11:00
MatthewBeshay 1845c64ad4 Decouple 4J libs for extraction to 4jlibs 2026-03-20 11:08:45 +11:00
ViniciusCruzMoura 580b947c6e UIScene_MainMenu: Enable the Exit Game Button Behaviour
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00
Tropical 1bad0a3048 Merge branch 'dev' into feat/iggy-dev 2026-03-15 15:30:59 -05:00
notmatthewbeshay 4866a895dc Rename misleading DWORD-style count parameters 2026-03-16 05:30:42 +11:00
notmatthewbeshay ba4a20531d Remove WinAPI buffer types from 4J.Render 2026-03-16 04:27:12 +11:00
Tropical f66b293e33 Merge branch 'dev' into feat/iggy-dev 2026-03-14 03:25:09 -05:00
Tropical 6318734652 chore: format 4JLibs 2026-03-13 17:11:59 -05:00
Tropical 8962181072 fix: default window to 1920x1080 for now 2026-03-13 12:34:28 -05:00
Tropical 2c3a816e4b
Merge pull request #175 from realffqq/dev
fix: restore and fix entity, block and hand lighting
2026-03-10 23:59:42 -05:00
Sally Knight c42f71ba22 fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Emily 5baab016fa meowww 2026-03-10 23:57:13 -04:00
JuiceyDev 1c67f134b2 added files from pr 2026-03-10 09:18:20 +01:00
Tropical e4868446bd chore: add comments for 4jcraft-added functionality, undo #135 2026-03-09 19:46:54 -05:00
Emily e13c573ecc disable vsync and force maxFps to zero 2026-03-09 13:03:23 -04:00
JuiceyDev 0b96b3064d its so peak 2026-03-08 15:14:26 +01:00
lotaviods 612d3e9529 fix: Now it quite render on AMD cards need more fixes but its a clue maybe display lists are not shared across OpenGL contexts on amd driver 2026-03-07 12:55:38 -03:00
JuiceyDev 2f8ed831fc fix: enable TRIANGLE_MODE and use correct OpenGL constants to fix invisible terrain 2026-03-06 22:10:41 +01:00
JuiceyDev 417ea73050 painful update 2026-03-06 18:31:46 +01:00
JuiceyDev 36166bfdae added bunch of todos, modified readme 2026-03-06 17:28:35 +01:00
ThePixelMoon a0c92dacc6 4J.Render: use stb_image 2026-03-06 14:54:55 +02:00
JuiceyDev 1f37e1d422 some updates 2026-03-06 00:28:53 +01:00
JuiceyDev 2f7962cbb2 woah 2026-03-06 00:19:13 +01:00
JuiceyDev 65a9c99215 YES PLEASE 2026-03-06 00:01:26 +01:00
JuiceyDev fa9d517227 fdkgsekgdqsgf 2026-03-05 23:37:27 +01:00
JuiceyDev 6b6fa9a6b0 find my renderers - slenderman or some shit 2026-03-05 22:28:13 +01:00
JuiceyDev ad50bf21d4 shit renderer 2026-03-05 21:31:54 +01:00
JuiceyDev a8846c9f46 larp renderer 2026-03-05 20:27:14 +01:00
JuiceyDev cb4e0e82b7 Basic IGGY renderer implementation, do not PR. 2026-03-05 16:54:56 +01:00
JuiceyDev 70a5f01070 feat: OpenGL rendering implementation (GLFW/OpenGL 2.1 pipeline) 2026-03-05 11:18:20 +01:00
JuiceyDev 5583e04e0f Fix runtime issues, 2026-03-05 10:52:11 +01:00
JuiceyDev ca0363b07b implement input, profile, render, and storage management functionalities 2026-03-05 10:48:23 +01:00
JuiceyDev 4160a8c78e add 4JLib from Pyogenics:4jlibs 2026-03-05 10:44:11 +01:00