larp renderer

This commit is contained in:
JuiceyDev 2026-03-05 20:27:14 +01:00
parent c391d290ec
commit a8846c9f46
2 changed files with 34 additions and 0 deletions

View file

@ -174,6 +174,15 @@ void C4JRender::DrawVertices(ePrimitiveType PrimitiveType, int count,
{
if (count <= 0 || !dataIn) return;
static int _dbgDVCount = 0;
_dbgDVCount++;
if (_dbgDVCount <= 10 || (_dbgDVCount % 5000 == 0)) {
GLenum err = ::glGetError();
fprintf(stderr, "[RENDER] DrawVertices call=%d count=%d prim=%d vType=%d displayList=%d glErr=%d\n",
_dbgDVCount, count, (int)PrimitiveType, (int)vType, isCompilingDisplayList(), err);
fflush(stderr);
}
GLenum mode = mapPrimType((int)PrimitiveType);
unsigned char *data = (unsigned char *)dataIn;
@ -245,6 +254,13 @@ void C4JRender::CBuffEnd()
bool C4JRender::CBuffCall(int index, bool /*full*/)
{
if (index <= 0) return false;
static int _dbgCBCount = 0;
_dbgCBCount++;
if (_dbgCBCount <= 5 || (_dbgCBCount % 5000 == 0)) {
fprintf(stderr, "[RENDER] CBuffCall call=%d index=%d isList=%d\n",
_dbgCBCount, index, ::glIsList(index));
fflush(stderr);
}
if (::glIsList(index)) { ::glCallList(index); return true; }
return false;
}

View file

@ -995,6 +995,13 @@ int GameRenderer::getLightTexture(int iPad, Level *level)
void GameRenderer::render(float a, bool bFirst)
{
static int _dbgRenderCount = 0;
_dbgRenderCount++;
if (_dbgRenderCount <= 5 || (_dbgRenderCount % 300 == 0)) {
fprintf(stderr, "[RENDER] GameRenderer::render frame=%d level=%p screen=%p width=%d height=%d\n",
_dbgRenderCount, (void*)mc->level, (void*)mc->screen, mc->width, mc->height);
fflush(stderr);
}
if( _updateLightTexture && bFirst) updateLightTexture(a);
if (Display::isActive())
{
@ -1254,6 +1261,17 @@ void GameRenderer::DisableUpdateThread()
void GameRenderer::renderLevel(float a, __int64 until)
{
static int _dbgRLCount = 0;
_dbgRLCount++;
if (_dbgRLCount <= 3 || (_dbgRLCount % 300 == 0)) {
fprintf(stderr, "[RENDER] renderLevel frame=%d player=%p levelRenderer=%p\n",
_dbgRLCount, (void*)mc->player.get(), (void*)mc->levelRenderer);
if (mc->player) {
fprintf(stderr, "[RENDER] playerPos=(%.1f, %.1f, %.1f)\n",
mc->player->x, mc->player->y, mc->player->z);
}
fflush(stderr);
}
// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
glEnable(GL_CULL_FACE);